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June 25th, 2008, 11:24 PM
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Corporal
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Join Date: Mar 2004
Posts: 153
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Supply Settings
Do you put supply settings on 50 or 300 to make supply less lethal?
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June 26th, 2008, 12:21 AM
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General
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Join Date: Oct 2006
Posts: 3,445
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Re: Supply Settings
300
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June 26th, 2008, 12:46 AM
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Private
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Join Date: Mar 2008
Location: Russian Federation. Krasnoyarsk city
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Re: Supply Settings
It's much more interesting when supplies are at normal or less)
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June 26th, 2008, 12:47 AM
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General
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Join Date: Oct 2006
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Re: Supply Settings
I like them set at 50, usually, unless I want an easier time with Niefelheim etc.
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June 26th, 2008, 12:51 AM
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Corporal
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Join Date: Mar 2004
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Re: Supply Settings
Yes but Ive heard that the AI does not handle supply so Im trying to give the AI all the help it can get.
I thought it was 300 but I tried 50 and I saw several provinces with supply of 1000 or more. Are the supply settings screwed up? Ive never seen provinces with supply this high when the settings were set to 300...
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June 26th, 2008, 02:46 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Supply Settings
Supply at 150 and using Better Independents mod has given me good results, the AI does not starve too easily. Unless it has death scale.
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June 26th, 2008, 04:07 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Supply Settings
With AI opponents I recommend 275 or 300... during middle and late game the computer opponents with healthy scales almost always take the lead over the computer opponents with poor scales. As time progresses it will be marching armies of 400 then 500 then 800... it needs high supplies to match the growing force.
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June 26th, 2008, 04:14 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Supply Settings
I wanted to also add that it's easy to create an insanely powerful AI opponent.
First:
Use the map edit commands to give Niefelheim or Argatha(early_age) healthy scales. Order 2 or 3, Luck 2 or 3 and Growth 2 or 3 seem to work best when used all at the same time.
Second:
Test the map with all human players to verify the scales appeared as you planned. One or two turns should work.
Third:
Setup one or more of these computer opponents as Impossible, set independents for 5 or 6... and watch them dominate the map.
P.S. ~ If your looking for a computer opponent with strong research use Tien Chi as a computer opponent and follow the steps above.
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June 26th, 2008, 12:05 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Supply Settings
Excellent info. Do you have a Niefelheim or Agartha full build that Ballbarian can use for SemiRand?
I would love to see more well-designed setups for each nation added to the SemiRand program. I understand why the Dom3 program is mostly just random and thats fine. But some nation files that use specifically well chosen pretenders with specific designs (scales, dominion, magic) for that nation, maybe even some added starting units, equipment for the god, magic sites, etc would be great for the community. Too few well-designed pretenders for that program gets old as fast as totally random ones. We need to build up that library so that every nation has too many possible builds for you to anticipate who it is you are fighting.
If everyone turned in one design, it wouldnt even have to be a particularly kick-butt design (those might all be too much alike), then SemiRand could generate some really fun solo games. It would also be a great format to toss in some major surprise builds. Doing one around a specific unusual tactic or scales to see how well the AI does with it
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 26th, 2008, 12:16 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Supply Settings
Perhaps a "submit the pretender you are currently playing" contest on the MP forum? That gives the nation and the general idea, which can be edited a little. As an example, double 9 bless Vanheim might have Order 9 Sloth 3 Drain 2 Cold 3, but the negative scales could be left undefined. That way, the nation will always have high bless and Order 3, but the other scales will vary.
Giving 10 priests and few sacred units to the nations that are supposed to use their sacreds would help as well. That would increase the chance of the sacred units being actually blessed.
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