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  #1  
Old July 5th, 2008, 05:31 PM
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Default Re: What makes a good MBT?

Quote:
Ramm said:
O.K. of all the 255,000 registered users only these few brave soles will tell us what they think a "good" MBT is?
I'll be one of those brave soles

I think a good MBT has to have great firepower,Speeds a must,small size is good,armour has to be good but cost affective,maintenance must be quick and simple,range is a must, as for weight that is the last thing on my mind[though it has to be light enough to transport by plane], and crew protection is a must have.

I think that makes a good MBT
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  #2  
Old July 5th, 2008, 06:05 PM
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Default Re: What makes a good MBT?

a MBT that can be transported by plane? What's the point?
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  #3  
Old July 5th, 2008, 07:45 PM
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Default Re: What makes a good MBT?

Global and rapid projection of power? It's an american "thing"!
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  #4  
Old July 8th, 2008, 04:42 PM
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Default Re: What makes a good MBT?

Compromise between mobility and protection, firepower being an uncompromisable requisite.
That's my version for the time being, swap around the word in bold in the sentence above to your liking .

Also, no one ever thinks about this (except tankers, I guess), but reliability, maintainability, general sturdiness and affordability are musts. You don't want your mother-of-all-tanks to fall apart ten meters after rolling out of the assembly line...
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Old July 9th, 2008, 05:40 AM

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Default Re: What makes a good MBT?

What kind of tank would Jesus drive?
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  #6  
Old July 9th, 2008, 07:08 AM
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Default Re: What makes a good MBT?

Quote:
Ramm said:
What kind of tank would Jesus drive?
I really hope you are not part of the engineering team designing the next generation MBTs!

And BTW "HE" has certainly solved the rapid deployment issue!

PlasmaKrab,
well put! [img]/threads/images/Graemlins/icon09.gif[/img]
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  #7  
Old July 10th, 2008, 07:14 PM
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Default Re: What makes a good MBT?

You can now add a fourth attribute IMHO, :- vision.
Having a rating of forty when your opponent has less is a pretty devastating advantage as demonstrated in the last two Gulf wars (walkovers?).

Regards, Warwick
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Old July 17th, 2008, 09:07 PM
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Default Re: What makes a good MBT?

Firepower
Range
Accuracy
Agility
Passive protection
Active protection
Reliability
Survivability
Vision

Note : for the vision just avoid to use IL,TL and other kind of vision device in day light condition, fog, sandstorm, dust, snow ... or you will just see a big green screen .
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  #9  
Old July 19th, 2008, 10:21 AM

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Default Re: What makes a good MBT?

In WinMBT the priorities when purchasing a MBT are following IMO

1. Armour

-When advancing I use my tanks as mobile armored boxes in breakthrough points. So they have to be able to resist frontally as heavy AT weapons as possible. Who needs firepower, if youīre dead when you stick your nose first time out of the bushes. Generally I prefer high CE armor values over KE values because HEAT AT-Weapons are cheap and numerous. And ATGMs are a PAIN.

Active protection systems are cheap in game purchase points and can give you an extra life just when you was about to be lit up by that incoming TOW-2B. Donīt count on it though.

2. Vision

-Now who doesnīt understand the benefits of TI in WinMBT? Go and find out yourself.

3. Firepower

-Preferably a main gun that can fire true HE shells. Although nowadays the HEAT shell can double in HE role. Also good KE pen is somewhat important, however sometimes you still donīt need that 90 pen figure a 60 will do since it can frontally take out any but the heaviest opponents, who must be left to be dealt with specialized equipment (like a section of tank-killing specialized Leo2A6 or heavy ATGM, perhaps of the TA-kind).

4. Mobility

-Itīs nice to have speed of 26 hexes per turn. But you donīt use this mobility as you use the three above in a WinMBT game. A few full dashes in a single game is in my tactics mostly utilised then slow advancing.. the main gun might be utilized for a full 50 times so you get the point. Okay you get faster to a hilltop or down from it but you still have to kill those two companies of advancing enemy infantry.

-Hey ho to the armored foe-
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