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July 8th, 2008, 06:12 PM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Concerning the Worthy Hero's,
Where are they? lol
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July 8th, 2008, 09:27 PM
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Major
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Join Date: Mar 2008
Location: Moscow, Russia
Posts: 1,045
Thanks: 177
Thanked 23 Times in 21 Posts
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Re: TucoTuco
Well, it depends on YOUR Luck scale. And I don't mean only Pretender's... 
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July 9th, 2008, 02:21 AM
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Corporal
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Join Date: Feb 2008
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: TucoTuco
Not sure how novice or not the players here are, but here's an explanation in case;
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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July 9th, 2008, 02:52 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Darkstone said:
Not sure how novice or not the players here are, but here's an explanation in case;
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Do you suspect experienced players posing as noobie's? 
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July 9th, 2008, 03:58 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco
Quote:
Skirmisher said:
Quote:
Darkstone said:
Not sure how novice or not the players here are, but here's an explanation in case;
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Do you suspect experienced players posing as noobie's?
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I think it's more that even though we're all pretty new to MP, depending on how much SP experience one has, or if they've been active on the forums, they might know more or less about these things. 
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July 9th, 2008, 07:57 AM
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Second Lieutenant
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Join Date: Jun 2008
Location: Ontario, Canada
Posts: 477
Thanks: 3
Thanked 7 Times in 7 Posts
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Re: TucoTuco
Eh, I've found that heroes aren't that central to the game (or at least the heroes I've come across for Pangaea with this mod) and while they might be a bit more powerful than the standard commanders unless your faction already had SC worthy heroes you won't get any SC heroes either.
So if you get them, great, they're a bit more useful than the average commanders but they aren't really that noteworthy at least in my experience.
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July 9th, 2008, 08:40 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: TucoTuco
Well, some of them give you access to another magic path or something, which is very nice. But since you can't count on getting ANY heroes, let alone gamble which you get if you do, then it's just a perk, and not a strategic choice so much. 
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July 9th, 2008, 02:54 AM
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Captain
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Join Date: Sep 2002
Location: United States
Posts: 919
Thanks: 26
Thanked 27 Times in 21 Posts
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Re: TucoTuco
Quote:
Darkstone said:
The Worthy Heroes mod simply adds some better heroes to the selection , so you have greater variety in possible heroes, and it also buffs the existing heroes, usually adding an ability or item slot.
As for getting them, that hasn't changed. In case you haven't read that part of the manual, it's (X + 3)% chance per turn of getting a hero, where X is your luck scale. So luck 3 means 6% chance, and misfortune 3 means no heroes ever.
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Well that explains it thank you.
My Luck 1 isn't cutting it. 
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