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July 8th, 2008, 06:55 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Random Questions
How do I add a new shipset to space empires?
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July 8th, 2008, 09:25 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Random Questions
Extract the shipset archive into the Empires folder.
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July 9th, 2008, 11:15 AM
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Captain
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Join Date: Nov 2003
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Re: Random Questions
SEIV or SE5?
<EDIT> Oops, missed Lord Fyron's reply on the next page. 
__________________
Aa Turam Empire
Geekdom is eternal... you will be assimilated... resistance is futile.
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'We, the weird, chasing the pointless, for no reason at all, have been finding out things that have no effect on anything important for at least a couple days and are now qualified to chase our tails to the merriment of all watching.'-Narf et al
"Of course, you don't want to be going about handing out immortality willy-nilly, that just wouldn't be responsible." -O'Shea
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July 20th, 2008, 02:03 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Random Questions
I know you can destroy supplies and ordinance in SEV, how much "health" do supplies and ordinance have?
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July 20th, 2008, 05:35 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: Random Questions
It's 0.1 hitpoints per supply/ordnance.
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July 23rd, 2008, 11:19 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Random Questions
How much hp does population have?
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July 23rd, 2008, 11:30 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Random Questions
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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July 25th, 2008, 08:39 PM
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Corporal
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Join Date: Jul 2007
Posts: 115
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Re: Random Questions
Quote:
Captain Kwok said:
In stock, population structure is 5 and in the Balance Mod it's 10. However, the Population Amount Killed Per Damage Point values in DamageTypes.txt is what really determines how fast the population is killed. In stock it works out that 4 damage kills 1M and in the Balance Mod it's 20 points to kill 1M. Anything less than the damage to kill 1M population is ignored.
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Are you saying population has emissive 20?
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