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  #1  
Old May 4th, 2002, 11:36 PM
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Default Re: Next patch requests

"ships with specific cargo capability (fighters / mines / sat) right now can load other type of cargo (must be fixed)."
Why not? space is space
In the real world, during a recent operation, they removed all the fighters off a Navy carrier and loaded it with choppers and made it a huge chopper carrier, because they were more needed than fighters. Part of a carrier's usefullness is its flexibility, so lets not restrict it overly
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  #2  
Old May 5th, 2002, 12:43 AM
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Default Re: Next patch requests

I was thinking of modding fighter bays to be able to launch both fighters and drones...instead of having two separate launch bays...
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  #3  
Old May 5th, 2002, 06:34 AM

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Default Re: Next patch requests

I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!
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  #4  
Old May 5th, 2002, 07:27 AM
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Default Re: Next patch requests

quote:
Originally posted by Jourin:
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!


Me too!!!!
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  #5  
Old May 5th, 2002, 08:42 AM
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Default Re: Next patch requests

1. Wheel Mouse support
2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.
3. Add Quatum Reactor to Tech that can be excluded from the game during game set up.
5. FIX THE FIGHTER BUG! The error that crashes the game when too many fighters/mines/ships/other are used in combat.
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Old May 5th, 2002, 05:58 PM
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Default Re: Next patch requests

I'd like to be able to see colonizable/rock or gas or ice in the planets window.

In the construction queue window, an upgrade facility type would be nice, so you could upgrade all mineral facilities without upgrading everything.

Lastly, I agree with Crazy_Dog that independant ministers for ship and unit construction would be great.
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Old May 5th, 2002, 08:41 PM
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Default Re: Next patch requests

quote:
2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.

In the construction queue window, an upgrade facility type would be nice, so you could upgrade all mineral facilities without upgrading everything.
Both of these already can be done; shift-click the queues and press Multi-Add. If facilities upgrades are available, there will be an Upgrades button visible. You will have to check (F5) Colonies/Facilities to see where the facilities you want to upgrade are; Multi-Add only shows items that can be added to every selected queue.

I'd like to see:

1) the System - Damage ability implemented.

2) Quick Start and New Game default to the same settings as the Last game you set up.

3) Improve the combat pathfinding routines.

[ 05 May 2002: Message edited by: capnq ]

[ 05 May 2002: Message edited by: capnq ]

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