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May 5th, 2002, 06:34 AM
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Corporal
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Join Date: Dec 2000
Location: Sherman, TX, USA
Posts: 122
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Re: Next patch requests
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!
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May 5th, 2002, 07:27 AM
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Colonel
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Join Date: Jan 2001
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Re: Next patch requests
quote: Originally posted by Jourin:
I still DESPERATELY want drones to have a "move to" capability. PLEASE, PRETTY PLEASE WITH SUGAR ON TOP!
Me too!!!!
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May 5th, 2002, 08:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: Next patch requests
1. Wheel Mouse support
2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.
3. Add Quatum Reactor to Tech that can be excluded from the game during game set up.
5. FIX THE FIGHTER BUG! The error that crashes the game when too many fighters/mines/ships/other are used in combat.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 5th, 2002, 05:58 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Next patch requests
I'd like to be able to see colonizable/rock or gas or ice in the planets window.
In the construction queue window, an upgrade facility type would be nice, so you could upgrade all mineral facilities without upgrading everything.
Lastly, I agree with Crazy_Dog that independant ministers for ship and unit construction would be great.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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May 5th, 2002, 08:41 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Next patch requests
quote: 2. Ability to add 1 build job to all empty construction ques at one time. Kind of a "Build X facility or ship in all empty Ques" button.
In the construction queue window, an upgrade facility type would be nice, so you could upgrade all mineral facilities without upgrading everything.
Both of these already can be done; shift-click the queues and press Multi-Add. If facilities upgrades are available, there will be an Upgrades button visible. You will have to check (F5) Colonies/Facilities to see where the facilities you want to upgrade are; Multi-Add only shows items that can be added to every selected queue.
I'd like to see:
1) the System - Damage ability implemented.
2) Quick Start and New Game default to the same settings as the Last game you set up.
3) Improve the combat pathfinding routines.
[ 05 May 2002: Message edited by: capnq ]
[ 05 May 2002: Message edited by: capnq ]
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 5th, 2002, 08:48 PM
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Corporal
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Join Date: Dec 2000
Location: Salinas, CA
Posts: 175
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Re: Next patch requests
quote: Originally posted by Atrocities:
1. Wheel Mouse support
This one is really important, to me, at least. It is quite jarring to go from normal Win X enviroment, to the SEIV enviroment of no-wheel-mouse; honestly, it shouldn't be that hard of a fix.
Derek
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May 6th, 2002, 01:29 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: Next patch requests
quote: Both of these already can be done; shift-click the queues and press Multi-Add
My request can not be done yet. You misunderstood what I was trying to say.
You have 100 planets. Of these 100 planets 75 have empty ques. You want to build Troops on each of these planets. You click a "ADD TO ALL EMPTY QUES" button then pick what it is you want. Then click "OK" and every one of the 75 ques is then filled with what it was you chose to have them build.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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