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  #1  
Old May 14th, 2002, 01:19 AM
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Default Re: Next patch requests

Quote:
The cleanest example is in attacking a stationary target which has a certain range, say a WP or a ship with engines knocked out. The human moves into range, shoots and moves back to distance (1+opponent's range). It seems trivial, but the AI now sits still within a planet's range and lets himself get knocked to pieces unnecessarily
I have lost planets to unmodded, standard AIs that did exactly what you describe.
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Old May 14th, 2002, 04:32 AM
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Default Re: Next patch requests

The destrutction of ion stroms is still not reported in the log.

Sometimes, the ministers add itens ti queues of shipyards under human control (example: i use some space stations with huge cargo capability to build units in a loop, not minister controled of course, and sometimes appear ships/etc added to the queue.
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Old May 14th, 2002, 05:24 AM
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Default Re: Next patch requests

If the Intelligence make a ship turn to us, in the log they report it but the go button take us to the place it appenned and not to the ship itself.
I think need to be fixed.
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Old May 14th, 2002, 05:50 AM
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Default Re: Next patch requests

I always felt that the possibility of "move-fire-move" was problematic and opened the possibility of very unbalanced combats. Personally I would prefer that the ships can't move any more (only in the same combat turn of course) after they fired. That was the rule in SE III and I don't see the reason why MM changed this.
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