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July 17th, 2008, 09:07 PM
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Corporal
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Join Date: May 2008
Location: Clermont-Fd
Posts: 52
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: What makes a good MBT?
Firepower
Range
Accuracy
Agility
Passive protection
Active protection
Reliability
Survivability
Vision
Note : for the vision just avoid to use IL,TL and other kind of vision device in day light condition, fog, sandstorm, dust, snow ... or you will just see a big green screen  .
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Alter post fulmina terror
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July 19th, 2008, 10:21 AM
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Sergeant
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Join Date: Nov 2005
Posts: 303
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Re: What makes a good MBT?
In WinMBT the priorities when purchasing a MBT are following IMO
1. Armour
-When advancing I use my tanks as mobile armored boxes in breakthrough points. So they have to be able to resist frontally as heavy AT weapons as possible. Who needs firepower, if youīre dead when you stick your nose first time out of the bushes. Generally I prefer high CE armor values over KE values because HEAT AT-Weapons are cheap and numerous. And ATGMs are a PAIN.
Active protection systems are cheap in game purchase points and can give you an extra life just when you was about to be lit up by that incoming TOW-2B. Donīt count on it though.
2. Vision
-Now who doesnīt understand the benefits of TI in WinMBT? Go and find out yourself.
3. Firepower
-Preferably a main gun that can fire true HE shells. Although nowadays the HEAT shell can double in HE role. Also good KE pen is somewhat important, however sometimes you still donīt need that 90 pen figure a 60 will do since it can frontally take out any but the heaviest opponents, who must be left to be dealt with specialized equipment (like a section of tank-killing specialized Leo2A6 or heavy ATGM, perhaps of the TA-kind).
4. Mobility
-Itīs nice to have speed of 26 hexes per turn. But you donīt use this mobility as you use the three above in a WinMBT game. A few full dashes in a single game is in my tactics mostly utilised then slow advancing.. the main gun might be utilized for a full 50 times so you get the point. Okay you get faster to a hilltop or down from it but you still have to kill those two companies of advancing enemy infantry.
-Hey ho to the armored foe-
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August 12th, 2008, 05:52 PM
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Private
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Join Date: Aug 2007
Location: Rochester NY
Posts: 18
Thanks: 0
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Re: What makes a good MBT?
Don't forget mechanical reliablity and ease of matenace. What good is a tank unless the engine turns over and the gun fires when you need it.
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"Out of action become a Pillbox,
out of ammo become a bunker,
out of time become heroes."
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August 15th, 2008, 12:43 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: What makes a good MBT?
I'm surprised nobody has really mentioned CREWS, the men inside the machines.
Crew training and morale are huge factors in a MBT and in the better MBT's are a big factor in their design. I could cite many battle and campaigns where CREWS made a big difference in the outcomes.
Without the men crewing these puppies taken into consideration no matter how the other factors handled you will have 50-80 ton chuck of metal and grease, at best a steel mobile pillbox, at worst a brewed up wreck!!

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August 15th, 2008, 06:02 PM
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Corporal
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Join Date: Jun 2005
Location: Torrance, Calif.
Posts: 120
Thanks: 0
Thanked 6 Times in 2 Posts
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Re: What makes a good MBT?
I think for the most part that when describing "what makes a good MBT" most answer with the mechanical, weaponry, and armor concerns. Having seen the "Top Tens" on the Military Channel that is what they most often cover. Additionally such aspects as reliability, cost, survivability, and longevity are I believe are also important considerations.
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United States Marine Corps-America's 911 Force, The Tip of the Spear
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