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May 6th, 2002, 09:45 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
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Re: Why Domed colonies on green dots
BIG THANX; this really worried me, now I'm relieved.
Ofcourse there are 0 people on the planet. The newbie I am hadn't put any colonists on the ship!
THANX
quote: Originally posted by Suicide Junkie:
How many people are on the planets?
I expect you will find 4,000 Million on your homeworld, and Zero on your colony. When there are zero people, it puts the domed symbol up.
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May 7th, 2002, 04:15 AM
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General
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Join Date: Feb 2001
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Re: Why Domed colonies on green dots
You can get races that breathe other atmospheres by using Ship Capture against Colony Ships and Population Transports, or successfully invading their planets with Troops.
With other human players, you can arrange to trade loaded transports.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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May 7th, 2002, 05:19 AM
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Shrapnel Fanatic
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Re: Why Domed colonies on green dots
We should start refering people to Malfadors Q&A section. A lot of these "Can't colonize" question can be answered simply by reading the Malfador Q&A section. Malfador Q&A
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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May 7th, 2002, 05:31 AM
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General
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Join Date: Aug 2000
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Re: Why Domed colonies on green dots
quote: Originally posted by capnq:
You can get races that breathe other atmospheres by using Ship Capture against Colony Ships and Population Transports, or successfully invading their planets with Troops.
With other human players, you can arrange to trade loaded transports.
You can also do that with an AI if you spot one with population in it. (This assumes you have long range scanners, or you are a good guesser.  ) Just offer to trade something for the transport you want. The AI doesn't seem to assign any value to colonists in a transport.
[ 07 May 2002: Message edited by: Baron Munchausen ]
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July 23rd, 2004, 06:41 AM
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Private
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Re: Why Domed colonies on green dots
Can I terraform an Irradiated planet?
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Peace through force is the American way.
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July 23rd, 2004, 06:58 AM
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Colonel
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Re: Why Domed colonies on green dots
Quote:
Originally posted by LordOffender:
Can I terraform an Irradiated planet?
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This might have been a good time to start a new topic, but it's interesting to see this thread resurected.
Anyway, there is no Facility that will correct Irradiation (as in the special planet type from FQM), however you may be able to get a new and different planet type by using Stellar Manipulation components on ships in the same sector as this planet to destory it and recreate it.
If I recall correctly, Irradiated and SmallMachineWorld planets cannot be created by Stellar Manipulation.
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July 23rd, 2004, 07:13 AM
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Major General
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Join Date: May 2002
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Re: Why Domed colonies on green dots
What a shock to see this one popping up!!
My first post ever on this forum!
[ July 23, 2004, 06:14: Message edited by: Ruatha ]
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