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  #1  
Old July 23rd, 2008, 07:13 PM

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Default Re: Marignon Man at Arms

Besides.. who says its thematic.
It wasn't in Dom2 at all.

Additionally, wearing horsehair and beating yourself with straps or knots - how does that lead to diease, battle frigth, limps etc.?

There are still orders of flagellent monks - 'mortification of the flesh' was what they hoped to acheive aka the will to withstand the temptations of the flesh, and to subjugate the body to the spirit.
I would argue this leads to higher morale, magic resistance and hitpoints, not afflictions.

NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.
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  #2  
Old July 23rd, 2008, 07:50 PM
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Default Re: Marignon Man at Arms

> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved
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  #3  
Old July 23rd, 2008, 07:58 PM

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Default Re: Marignon Man at Arms

Hahah.
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  #4  
Old July 23rd, 2008, 08:59 PM
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Default Re: Marignon Man at Arms

There are what I would consider modern equivalents to the flagellant and I can easily see where permanent afflictions could result in cases where the individual went to the extremes. Search for "Day of Ashura" on Google and YouTube if you have a strong stomach.

Regardless, the flagellant is one of my favorite units in Dom3.
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Old July 23rd, 2008, 09:21 PM
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Default Re: Marignon Man at Arms

Yeah, I'm sure a whip with thorns and nails on it beating on your back all day, or walking with hooks on your skin lashed to ropes lashed to a stone, doesn't damage your body greatly. Actually, this causes you 6 wings to come out from your body. Yeah, you become a Seraph!

P.S. Yes, they were this creative and even more, medieval compendia and paintings are quite clear.
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  #6  
Old July 23rd, 2008, 10:43 PM

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Default Re: Marignon Man at Arms

Quote:
Kristoffer O said:
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved
Feel free KO. They are useless.
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  #7  
Old July 24th, 2008, 02:25 AM
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Default Re: Marignon Man at Arms

I would maybe suggest that the Flagellants for Marignon be a different unit than the free ones you get from general rabble wandering in the woods. But just give them slightly higher Str and HP perhaps, to reflect how their discipline hardens their body, if they are lucky enough not to ruin it.

But, not married to that idea, just suggesting the possibility.
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  #8  
Old July 24th, 2008, 02:42 AM
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Default Re: Marignon Man at Arms

Actually, Lizard King, that sounds like a very good idea for the Flagellants of Marignon.

As far as the move 2 for the Man at Arms, I am really just trying to suggest some meat shield unit should be able to move with the crossbowmen, who are the heart of the Marignon corps. Currently, none of the infantry can keep up with the crossbowmen (all are move 1, crossbowmen are move 2).
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  #9  
Old July 24th, 2008, 03:26 AM

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Default Re: Marignon Man at Arms

well the flaggellants are move 2. iirc.
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  #10  
Old July 24th, 2008, 03:37 AM
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Default Re: Marignon Man at Arms

It does actually make some sense that they would have an infantry unit that can map move 2. Even if it means that army can't be actually traveling WITH the mages, it doesn't preclude them moving up as reinforcements.

If the Man at Arms, perhaps they could be given a slightly better shield, but lighter armor? I would slightly prefer the MaA to be really heavy "Imperial Guard" types, but since all of the other infantry are basically identical other than weapon, it seems the easiest way to resolve it.

While trying to avoid the "every nation should play the same" stigma that we've been battling lately, I would actually be willing to make the assertion that every nation should have at least 1 national infantry with Prot >10 that has Map Move of 2. Flavor can get you a loooooong way, but there are other factors as well.

Hell, could even give them some kind of Levy Spear to fill the gap. It doesn't necessarily have to be their best guys. Though, light armor + big shield appeals to me for sure.
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