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  #1  
Old May 8th, 2002, 10:32 AM
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Default Re: DoGA-L1 + ???

quote:
Originally posted by wr8th:
Oleg,

Although free, I remember reading that L2 did not have a renderer... or would include it with a fee. Is this still true?




Shareware L2 has a renderer. It does not have some utilities to generate animations (I think), but since all SE IV pictures are static, it is not much loss.
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Old May 9th, 2002, 03:43 PM
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Default Re: DoGA-L1 + ???

Ekaj, the only save as option puts it in a format (l2) which I assume is for L2.
Oleg, I'll try that motion idea once the CD gets here- don't understand why anything to do with motion (blur) would give a better pic though.
Almost 26megs is a bit daunting for low dial-up. You'd think living well within the second largest city in the state would mean virtually assured DSL...Wahhhhh! Thanks all!
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Old May 9th, 2002, 03:51 PM

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Default Re: DoGA-L1 + ???

i have L2, when i do the rendring (F9) and right click the finnished picture the save as is for BMP type only. no other options.
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Old May 9th, 2002, 03:54 PM
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Default Re: DoGA-L1 + ???

Because of background. Render in parts assembler has only one silly blue background. In "create motion" you can make it pure black or make it rather fancy (check out weapon platforms in my Pequeninos shipset). It also makes easy to create fleet pictures, by importing several objects and arrange them in formations.
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Old May 9th, 2002, 03:59 PM
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Default Re: DoGA-L1 + ???

Ekaj, I prefer to use "print screen" and then paste the image into Photoshop (you can use other programs of course). Direct save of render picture produce poor quality picture, IMO.

BTW, bmp format is ideal - all SE IV graphic is in bmp format !

Edit: I was wrong, direct save produces exactly same resolution as prt.scr. Still, most(all?) editors can read bmp files.

[ 09 May 2002, 15:08: Message edited by: oleg ]
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Old May 9th, 2002, 05:58 PM
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Default Re: DoGA-L1 + ???

I don't know but I never seemed to like Doga all that much. I would get frustrated after putting together one fine ship for a fleet - but then not being able to create a nice lineage for the subsequent ships.

I like using Moray and making my own imagemaps for the textures and stuff, the only problem is that it takes long and I never seem to finish anything! But that's just me in general.
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Old May 9th, 2002, 07:41 PM
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Default Re: DoGA-L1 + ???

Quote:
Originally posted by Captain Kwok:
I don't know but I never seemed to like Doga all that much. I would get frustrated after putting together one fine ship for a fleet - but then not being able to create a nice lineage for the subsequent ships.

I like using Moray and making my own imagemaps for the textures and stuff, the only problem is that it takes long and I never seem to finish anything! But that's just me in general.
I don't understand. There is nothing to prevent DoGa assembled ship to be used as a seed for bigger or more complicated ship. It is in fact how all (well, not all, but most) DoGa shipset are made ! In fact it so so easy that I do my best not to abuse the "upgrade" feature and am trying to design every new ship from scratch !!
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