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August 12th, 2008, 07:42 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
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Thanked 397 Times in 200 Posts
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Re: Fire Bola vs Thunder Bow
TwoBits, you should really consider trying both. I had a heroic strength guy, and I thought he'd totally rock with double Fire Bolas, and I even gave him an Eye of Aiming. I was really unimpressed. Usually he missed with the Bolas, and sometimes he didn't bother throwing them. So, I gave him a Thunder Bow, and he seemed a lot more effective in battle, every shot killed something.
Unless you're up against a horde of Mammoths or Elephants, I'd go with the Thunder Bow. A Boots of Quickness, double Fire Bola heroic strength hero could be good against a large number of Elephants, assuming he's not the only thing standing between you and the horde. In any case, don't wear Jade Armor because the weight takes away AP and most of the time you'll end up only getting one shot off.
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August 12th, 2008, 08:38 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Thanked 143 Times in 108 Posts
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Re: Fire Bola vs Thunder Bow
Quote:
Originally Posted by vfb
TwoBits, you should really consider trying both. I had a heroic strength guy, and I thought he'd totally rock with double Fire Bolas, and I even gave him an Eye of Aiming. I was really unimpressed. Usually he missed with the Bolas, and sometimes he didn't bother throwing them. So, I gave him a Thunder Bow, and he seemed a lot more effective in battle, every shot killed something.
Unless you're up against a horde of Mammoths or Elephants, I'd go with the Thunder Bow. A Boots of Quickness, double Fire Bola heroic strength hero could be good against a large number of Elephants, assuming he's not the only thing standing between you and the horde. In any case, don't wear Jade Armor because the weight takes away AP and most of the time you'll end up only getting one shot off.
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I was under the impression from other discussions that the AP needed to make an attack was based off of your actual AP. So if your base is 12, armor and whatnot take you down to 6, and then quickness gets you back to 12 again - you really should still attack twice a round if you don't move. Heavy Infantry with 5-6 AP in combat tend to attack every round if they don't move, for example.
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August 12th, 2008, 10:39 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Fire Bola vs Thunder Bow
Quote:
Originally Posted by JimMorrison
I was under the impression from other discussions that the AP needed to make an attack was based off of your actual AP. So if your base is 12, armor and whatnot take you down to 6, and then quickness gets you back to 12 again - you really should still attack twice a round if you don't move. Heavy Infantry with 5-6 AP in combat tend to attack every round if they don't move, for example.
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Yep, that's what I thought, and I tested it out.
With a "Wand of Wild Fire" or whatnot, both Jade Armor and Boots gave double the spell casting.
With missile weapons, the unit would sometimes fire, and sometimes inch towards the target, eating APs.
5 round combat:
# of fireballs wearing boots of quickness: 10
# of fireballs wearing jade armor: 10
# of bow shots wearing boots of quickness: 8
# of bow shots wearing jade armor: 5
# of shots, wielding 2 bolas wearing boots of quickness: 14
# of shots, wielding 2 bolas wearing jade armor: 10
I dunno, maybe something was wrong with my tests.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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August 12th, 2008, 10:49 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Fire Bola vs Thunder Bow
Quote:
Originally Posted by vfb
Yep, that's what I thought, and I tested it out.
With a "Wand of Wild Fire" or whatnot, both Jade Armor and Boots gave double the spell casting.
With missile weapons, the unit would sometimes fire, and sometimes inch towards the target, eating APs.
5 round combat:
# of fireballs wearing boots of quickness: 10
# of fireballs wearing jade armor: 10
# of bow shots wearing boots of quickness: 8
# of bow shots wearing jade armor: 5
# of shots, wielding 2 bolas wearing boots of quickness: 14
# of shots, wielding 2 bolas wearing jade armor: 10
I dunno, maybe something was wrong with my tests.
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Hmmmm. How did you script? I seem to get less of the "inching forward" effect if I Fire Closest. The 2 Bolas + Jade Armor result is pitiful though. And it makes me wonder if I should resurrect my thread that was trying to figure out if there is something wrong with the way that Quickness works.
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