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Old August 12th, 2008, 08:38 PM
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Default Re: Fire Bola vs Thunder Bow

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Originally Posted by vfb View Post
TwoBits, you should really consider trying both. I had a heroic strength guy, and I thought he'd totally rock with double Fire Bolas, and I even gave him an Eye of Aiming. I was really unimpressed. Usually he missed with the Bolas, and sometimes he didn't bother throwing them. So, I gave him a Thunder Bow, and he seemed a lot more effective in battle, every shot killed something.

Unless you're up against a horde of Mammoths or Elephants, I'd go with the Thunder Bow. A Boots of Quickness, double Fire Bola heroic strength hero could be good against a large number of Elephants, assuming he's not the only thing standing between you and the horde. In any case, don't wear Jade Armor because the weight takes away AP and most of the time you'll end up only getting one shot off.

I was under the impression from other discussions that the AP needed to make an attack was based off of your actual AP. So if your base is 12, armor and whatnot take you down to 6, and then quickness gets you back to 12 again - you really should still attack twice a round if you don't move. Heavy Infantry with 5-6 AP in combat tend to attack every round if they don't move, for example.
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Old August 12th, 2008, 10:39 PM
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Default Re: Fire Bola vs Thunder Bow

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Originally Posted by JimMorrison View Post
I was under the impression from other discussions that the AP needed to make an attack was based off of your actual AP. So if your base is 12, armor and whatnot take you down to 6, and then quickness gets you back to 12 again - you really should still attack twice a round if you don't move. Heavy Infantry with 5-6 AP in combat tend to attack every round if they don't move, for example.
Yep, that's what I thought, and I tested it out.

With a "Wand of Wild Fire" or whatnot, both Jade Armor and Boots gave double the spell casting.

With missile weapons, the unit would sometimes fire, and sometimes inch towards the target, eating APs.

5 round combat:

# of fireballs wearing boots of quickness: 10
# of fireballs wearing jade armor: 10
# of bow shots wearing boots of quickness: 8
# of bow shots wearing jade armor: 5
# of shots, wielding 2 bolas wearing boots of quickness: 14
# of shots, wielding 2 bolas wearing jade armor: 10

I dunno, maybe something was wrong with my tests.
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Old August 12th, 2008, 10:49 PM
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Default Re: Fire Bola vs Thunder Bow

Quote:
Originally Posted by vfb View Post
Yep, that's what I thought, and I tested it out.

With a "Wand of Wild Fire" or whatnot, both Jade Armor and Boots gave double the spell casting.

With missile weapons, the unit would sometimes fire, and sometimes inch towards the target, eating APs.

5 round combat:

# of fireballs wearing boots of quickness: 10
# of fireballs wearing jade armor: 10
# of bow shots wearing boots of quickness: 8
# of bow shots wearing jade armor: 5
# of shots, wielding 2 bolas wearing boots of quickness: 14
# of shots, wielding 2 bolas wearing jade armor: 10

I dunno, maybe something was wrong with my tests.
Hmmmm. How did you script? I seem to get less of the "inching forward" effect if I Fire Closest. The 2 Bolas + Jade Armor result is pitiful though. And it makes me wonder if I should resurrect my thread that was trying to figure out if there is something wrong with the way that Quickness works.
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