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May 14th, 2002, 03:30 AM
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Sergeant
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Join Date: Jan 2001
Location: Finland
Posts: 214
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Re: SE:IV Platinum Edition (voting topic)
Two for 27, one for 24, 23 and 22. I choose these because they would make multiplayer games more interesting. The AI stuff is nice but I haven't played against AI in very long time.
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May 14th, 2002, 04:24 AM
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Corporal
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Join Date: Feb 2001
Location: Porto Portugal
Posts: 163
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Re: SE:IV Platinum Edition (voting topic)
Ok, for me is..:
17,25,26
But i like to see all implemented ....LOL
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May 14th, 2002, 05:56 AM
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Colonel
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Join Date: Jan 2001
Posts: 1,661
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Re: SE:IV Platinum Edition (voting topic)
I would pick 4,14,19,22,23.
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May 14th, 2002, 06:56 AM
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First Lieutenant
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Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
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Re: SE:IV Platinum Edition (voting topic)
Taz wants 1,4,5,12,22 ! 
__________________
Gaze upon Taz-in-Space and TREMBLE!
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WARNING: Always count fingers after feeding the Tazmanian Devil!
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May 15th, 2002, 01:02 AM
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Lieutenant Colonel
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Join Date: Dec 2001
Location: Scottsdale AZ
Posts: 1,277
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Re: SE:IV Platinum Edition (voting topic)
7, 8, 12, 16, 29,
I'm assuming wheel mouse would mean that you wouldn't have to hit the mouse button teo dozen times to add two dozen components.
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Platinum happens!!!
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May 15th, 2002, 01:32 AM
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Second Lieutenant
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Join Date: Mar 2001
Location: Elk River, MN, USA
Posts: 472
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Re: SE:IV Platinum Edition (voting topic)
I believe at least #'s 1, 4, 9, 12, 14, 15, 20, 26, and 29 have already been requested by the beta testers. They had been included on a spreadsheet of requested changes.
edit: that is in regards to Aaron being informed of the requests.
[ May 14, 2002, 12:36 PM: Message edited by: Atraikius ]
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May 15th, 2002, 01:33 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
Posts: 947
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Re: SE:IV Platinum Edition (voting topic)
OK, now my votes are
12,14,17,29,32
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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