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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 16th, 2008, 09:55 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

I can't get much feedback on mind-I don't know why? Maybe because they're not quite playable yet. I guess that's reasonable, although I'd rather fix problems and tweak things as much as possible *before* I'm done, than after, because it allows me to shift the whole style of the mod, if necessary, to make things fit more smoothly into the theme, rather than trying to patch and shoehorn after it's done.

Oh well.
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Old September 16th, 2008, 10:15 PM

rdonj rdonj is offline
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Default Re: Kaleva, Songs of Sorcery - 0.85 released

Being playable is a definite plus for feedback. It's hard to really get a good feel for a nation without being able to play it, it's much more enjoyable driving your enemies before you than trying to figure out which set of numbers is better than the other. Fixing and tweaking things before they're done is a good approach, but it doesn't leave a lot of room for feedback.

I think the best way to get feedback is to have a good description of the mod, a sprite gallery and detailed updates. And a playable mod, of course. Works for me anyway.


Also, I am not that great :P I am not even entirely sure my feedback is good because I am still a noob. Especially with magic.
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