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  #1  
Old May 15th, 2002, 09:59 PM

Val Val is offline
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Default Re: Unstable Stars

I've been working on a Ruins Tech for the B5 Mod that will 'stabilize' a star. Basically it is building a spher/ring world, but it is cheaper and has almost no space on it. I've attached a zip with the 'test' bits (you would have to add each piece to the relevant file in your mod/game). The only problem I am having is that when it builds the 'Balancer' it does not mask the BMP of the planet, so the star appears to disapear in the game. Anyone have any solutions?

StellarBalancer.zip
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Old May 15th, 2002, 10:07 PM
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Default Re: Unstable Stars

I tried this a while back myself Val and ran into the same problem. It doesn't superimpose the bitmap of the planet over top of the star, it actually replaces it. About all you can do is have the "Balancer" call an image of a star. Every time you make one it will be the same pic. I guess you can write that off as the star size and color is somehow affected by stabalizing the core.

EDIT: Unless you want to make seperate created planets for each color star, each calling a separate image. But there would be no way to make the player pick the right one.

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[ May 15, 2002, 21:13: Message edited by: geoschmo ]
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Old May 15th, 2002, 10:32 PM

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Default Re: Unstable Stars

Actually, SJ suggested the same thing, but suggested adding a description like : "The stabilizers moderate the fusion reactions in the star, and locking its energy output to that of an average G-type star" . This would then point to the bmp of a Yellow Star with an energy grid around it. I'll have to work on a pic when I get time.
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