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Old September 28th, 2008, 09:33 AM
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Default Re: Nature magic bonus to regeneration?

Quote:
Originally Posted by Crevan View Post
Quote:
Originally Posted by Endoperez View Post
And regeneration doesn't heal afflictions. There's another ability for that, that e.g. Pangaean units have, but it's not connected to regeneration and there aren't any items that give it.
Are you sure? I use regeneration artefacts for my titans from Tartaran Gate - as you know, there`s a chance to summon very powerful hero instead of monster. But all summoned titans have very serious afflictions - limp, blind or feebleminded. Dressed in "full regeneraion set" (hydra skin + ring + Ivy crown), they regenerate all affliction for 10-12 turns
If regeneration works like recuperation in "world" play, why it can`t work so in combat?
Regeneration in and of itself does not cause afflictions to disappear. However, there are special effects when combining certain items.

Whip of Command + Scepter of Authority + Crown of Command = Awe(+0) and if you switch the command scepter for O'al Kan's scepter, it's awe(+1). But if you only have any two of those items instead of all three, no bonus.

So it may be a very well hidden easter egg in the game that Hydra Skin Armor + Ring of Regeneration + Ivy Crown = Recuperation effect on units even though an icon does not show. If this is true, Tartarians just became a lot more powerful weapon in the arsenal, despite Shattered Soul.

By the way, Nature magic in and of itself does not boost native regeneration ability. That is an error in the manual, or at the very least a misleading statement unless qualified.
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