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  #1  
Old May 18th, 2002, 02:00 AM
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Default Re: Politics and the AI - Questions

Quote:
Originally posted by oleg:
There is an entry in AI_politics file
"highest allowed treaty". Set it to Military Alliance. There will be no more problems with scattered colonies.
That I found and set to "Trade and Research" because I don't want anybody taking advantage of my ability to colonize and build resupply depots. How does this effect the scattered colony problem?
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Old May 18th, 2002, 03:04 AM

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Default Re: Politics and the AI - Questions

"How does this effect the scattered colony problem?"

If the AI can see more of the map, it'll send colonies to more of the map. If it has Partnership- ESPECIALLY with an Ancient race!- it will see a much larger section of the map.

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Old May 18th, 2002, 06:06 AM
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Default Re: Politics and the AI - Questions

This will slow down the colonization of distant systems and the scattering of colonies but not prevent it. One thing the AI is pretty good in my experience is the use of scout ships so even without partnership treaties he will eventually know most of the quadrant unless he has almost no treaties at all, then the scout ships will not get very far!
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Old May 20th, 2002, 05:43 PM

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Default Re: Politics and the AI - Questions

Actually, I'd like a "don't colonize systems claimed by other races" flag or something. I *never* make treaties with any of the AIs because they tend to start colonizing systems I've already claimed. Very frustrating.

(That is, a flag for the races that are mostly peaceful.)

[ May 20, 2002, 16:48: Message edited by: Sinapus ]
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