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  #1  
Old October 10th, 2008, 11:09 AM
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Endoperez Endoperez is offline
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Default Re: More things to forge

Quote:
Originally Posted by thejeff View Post
Except that extremely high leadership without those items doesn't produce Awe.
If magic items give +100 leadership or more, you automatically get Awe. It doesn't matter if it's both Twin Spears or Whip of Command/Sceptre of Authority/Crown of Command.


More items:
Brush of Illusions, A3, misc
A magical brush that can be used to paint illusions. Summons few phantasmal beings at the beginning of battle and lets the wielder summon Phantasmal Warriors.

Instrument of Doom, misc
There could be more usical magical items in Dominions: horn with siege bonus (Earth), flute that casts Sleep or Sleep Cloud in battle (Nature), drum that casts Rain (Water), etc.

Fists of Stone, constr 6, E2, 2-handed
Like a combination of Gloves of the Gladiator and the Alt-1 Earth spell: several attacks at high base damage and with strength added to damage.

Doomsayer, constr 6, Earth or Earth/Air, 1-handed ranged
A magic sling that fires boulders (base dam 20+str, range 18).

Giantslayer, Constr 2, Earth 1, 1-handed ranged
A magic sling with normal sling stats except for base dam 10, deals extra damage against large enemies.

Pebblestone Sceptre, constr 8, E2, 1-handed
Staff that has authority over trolls. Summons a single Troll every turn. It i ncreases magic resistance and gives fire resistance 75% and works as an armor-piercing mace with high base damage and attack value.

Crimson Standard, Constr 4, B5S1, 2-handed
Several human skins spread over a wooden frame colored red by the blood still seeping from the skins. Gives Fear, reinvigoration 4 and increased strength, slowly causes horror marking, lets the wielder act as Sabbath Master. Casts Horror Marks in battle, but sometimes at targets close to the wielder instead of at the enemy. Causes Area Fear when used as a weapon.

Owl Father, constr 8, E3N2, misc
A stone owl enchanted with the spirit of the ancestor of all owls and forced to offer advice to its owner. RP +5, darkvision 100%, fortune teller 15%, supply bonus 25.
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  #2  
Old October 10th, 2008, 11:39 AM

Illuminated One Illuminated One is offline
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Default Re: More things to forge

Voodoo Puppet, Earth+Blood or Nature+Blood
Randomly curses units in the province its located in.

The Hourglass, artifact, cursed (has to be atoned to the wielder), purely Astral
Quickens the wearer and allows to cast spells twice per round. Wearer ages twice as fast. The glass can also be shattered to cast quickness on everyone including enemies (but without the 2 spells effect).

Uhh, I almost forgot:
The Notebook, artifact, nature and water
Allows an oh so wise mage to remember more than 5 orders...

Last edited by Illuminated One; October 10th, 2008 at 11:43 AM..
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  #3  
Old October 10th, 2008, 03:22 PM
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Stavis_L Stavis_L is offline
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Default Re: More things to forge

Quote:
Originally Posted by Endoperez View Post

More items:
Brush of Illusions, A3, misc
A magical brush that can be used to paint illusions. Summons few phantasmal beings at the beginning of battle and lets the wielder summon Phantasmal Warriors.
Oooh, I like this one

Quote:
Originally Posted by Endoperez View Post
Instrument of Doom, misc
...there's the Horror Harmonica...

Quote:
Originally Posted by Endoperez View Post
There could be more usical magical items in Dominions: horn with siege bonus (Earth), flute that casts Sleep or Sleep Cloud in battle (Nature), drum that casts Rain (Water), etc.
...the war-horn that has a siege bonus exists. Also casts Panic or Terror or something fear related. Can't seem to find it in the Dom3DB spreadsheet though...
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  #4  
Old October 11th, 2008, 01:50 AM
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Default Re: More things to forge

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Originally Posted by Stavis_L View Post
...the war-horn that has a siege bonus exists. Also casts Panic or Terror or something fear related. Can't seem to find it in the Dom3DB spreadsheet though...
I know there's Horn of Valor, but I don't think it gives siege bonus. There could be another horn that has siege bonus and casts panic, but I don't remember its name either.
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  #5  
Old October 13th, 2008, 11:22 AM
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Default Re: More things to forge

Quote:
Originally Posted by Endoperez View Post
Quote:
Originally Posted by Stavis_L View Post
...the war-horn that has a siege bonus exists. Also casts Panic or Terror or something fear related. Can't seem to find it in the Dom3DB spreadsheet though...
I know there's Horn of Valor, but I don't think it gives siege bonus. There could be another horn that has siege bonus and casts panic, but I don't remember its name either.
Sorry, it's Air, not Earth. Wall Shaker: gives a siege bonus and casts Panic.
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  #6  
Old October 9th, 2008, 08:49 PM
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Default Re: More things to forge

JimMorrison, I understood exactly what you were doing, and why, and I wasn't trying to single you out. I just noticed a lot of people going "oooh, what can we add that will do X?", and your post was a good example of a point I wanted to make.

I agree that it's perfectly reasonable to add an item to get a desired effect--but when you do, you should also have to do the work to make it interesting.

And I stand by my Mechas for Aboleths idea Sure it's crazy, even bizarre, but until somebody comes up with-and actually implements-a better idea to make Aboleths competitive, I'm allowed a few wild ideas about them
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  #7  
Old October 9th, 2008, 09:17 PM
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Default Re: More things to forge

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Originally Posted by HoneyBadger View Post
And I stand by my Mechas for Aboleths idea Sure it's crazy, even bizarre, but until somebody comes up with-and actually implements-a better idea to make Aboleths competitive, I'm allowed a few wild ideas about them

Only if they get a new national hero, "Krang".


And I don't labor under any preconception that any of these items will actually make into the game in a usable form anytime soon. But IF they were to gain inclusion into the vanilla game, I think that all KO is really going to take from the post, is the concept that the other paths deserve a powerful artifact booster. Unless you can show me another artifact that someone conceived, AND wrote the description for, that appears in the game now - I will assume that I would only act as inspiration, not as author.
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  #8  
Old October 11th, 2008, 02:32 PM

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Default Re: More things to forge

Another thought on forging:

How about making items cheaper if you have more than the needed paths and forgeable but substantially more expensive if you're one short on the needed path(s)?
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  #9  
Old October 11th, 2008, 05:33 PM

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Default Re: More things to forge

I have severe difficulty managing spells that cost gems to cast. So here's some items to replace the gem requirements for spells. The idea here is that a mage with one of these items gets some number of virtual gems each battle, and can use them like regular gems but the virtual gems that don't get used up during the battle go away.
Construction 2:
Fire Focus: F4: 2 virtual fire gems per battle
Earth Focus: E4: 2 virtual earth gems per battle
Air Focus: A4: 2 virtual air gems per battle
Water Focus: W4: 2 virtual water gems per battle
Construction 4:
Astral Focus: F4: 2 virtual astral gems per battle
Death Focus: D4: 2 virtual death gems per battle
Nature Focus: N4: 2 virtual nature gems per battle
Soul Focus: B4: 2 virtual blood slaves per battle
Construction 6:
Grand Fire Focus: F6: 8 virtual fire gems per battle, +1F
Grand Earth Focus: E6: 8 virtual earth gems per battle, +1E
Grand Air Focus: A6: 8 virtual air gems per battle, +1A
Grand Water Focus: W6: 8 virtual water gems per battle, +1W
Grand Astral Focus: F6: 8 virtual astral gems per battle, +1S
Grand Death Focus: D6: 8 virtual death gems per battle, +1D
Grand Nature Focus: N6: 8 virtual nature gems per battle, +1N
Grand Soul Focus: B6: 8 virtual blood slaves per battle, +1B
...and modify the existing rings of sorcery and wizardry to provide one virtual gem for each path they boost.

National items would of course be a good idea.

A crown of telepathy to grant a mind blast attack in combat and inquisitor status out of combat. Astral 3, construction 6.

A Gossamer Cloak, to grant glamour and stealth +0, or +20 to an existing stealth. Air 4, construction 4.
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  #10  
Old October 10th, 2008, 12:58 AM

TheMenacer TheMenacer is offline
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Default Re: More things to forge

It'd be pretty cool to have more nation specific items. Granted there's no real way to make something nation specific yet. Ermor's Black Laurel gets around this by enhancing a nation specific spell, and C'Tis's jade mask isn't really specific as anything with the cold blooded tag can use it. It's a good start though.

Aside from that, I'd like to see more damage types in "brand" form. Someone previously mentioned a Banefire Mace, so why not take it a step further. How about a censer that acts like a flail that shoots acid everywhere. If you want to get ridiculous, you could even have a "brand" for physical damage, just a huge hammer or something that made pure physical concussive force explode wherever it struck. Also a whip made from something's spinal column that mind blasted everything in the immediate area would be awesome as hell.
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