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  #1  
Old October 6th, 2008, 08:50 PM

Dragar Dragar is offline
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Default Re: More things to forge

Agreed on the fire!

Hot Water Bottle: Cold blooded commander avoids penalty in cold lands
Really Big Hot Water Bottle: Commanders army avoids penalty in cold lands
Flaming Torch (different version from yours): Gives unit 50/100% darkvision


Some other abilities that I think should be available:
- heresy
- extra hit points (armour probably)
- twin casting (lets mage cast twice per turn with high fatigue penalty)
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  #2  
Old October 6th, 2008, 09:05 PM

Epaminondas Epaminondas is offline
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Default Re: More things to forge

Quote:
Originally Posted by Dragar View Post
Agreed on the fire!

Hot Water Bottle: Cold blooded commander avoids penalty in cold lands
Really Big Hot Water Bottle: Commanders army avoids penalty in cold lands
Flaming Torch (different version from yours): Gives unit 50/100% darkvision


Some other abilities that I think should be available:
- heresy
- extra hit points (armour probably)
- twin casting (lets mage cast twice per turn with high fatigue penalty)
Can you even mod HP into an item right now?
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