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  #1  
Old October 6th, 2008, 09:40 PM
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Skirmisher Skirmisher is offline
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Default Re: More things to forge

Red Ruby Ring - Plus 1 level of Fire Magic.
Blue Agate Ring - Plus 1 level of Air Magic.
Deep Sapphire Ring - Plus 1 level of Water Magic.
Yellow Topaz Ring - Plus 1 level of Earth Magic.
Clear Crystal Ring - Plus 1 level of Astral Magic.
Opaque Emerald Ring - Plus 1 level of Nature Magic.
Polished Bone Ring - Plus 1 level of Death Magic.
Liquid Blood Ring - Plus 1 level of Blood Magic.
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  #2  
Old October 6th, 2008, 09:44 PM

Omnirizon Omnirizon is offline
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Default Re: More things to forge

Quote:
Originally Posted by Skirmisher View Post
Red Ruby Ring - Plus 1 level of Fire Magic.
Blue Agate Ring - Plus 1 level of Air Magic.
Deep Sapphire Ring - Plus 1 level of Water Magic.
Yellow Topaz Ring - Plus 1 level of Earth Magic.
Clear Crystal Ring - Plus 1 level of Astral Magic.
Opaque Emerald Ring - Plus 1 level of Nature Magic.
Polished Bone Ring - Plus 1 level of Death Magic.
Liquid Blood Ring - Plus 1 level of Blood Magic.
i'm not so sure this particular line up of items is a good idea at all. sounds a lot like some line up of generic Magic The Gathering Cards; and handing out path boosts willy-nilly is the last thing we should be doing. I think the devs have balanced paths, spells, availabilty, and path boosting availability pretty deliberatly. adding things like this would only wreck it.
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Old October 6th, 2008, 09:48 PM
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Skirmisher Skirmisher is offline
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Post Re: More things to forge

Quote:
Originally Posted by Omnirizon View Post
Quote:
Originally Posted by Skirmisher View Post
Red Ruby Ring - Plus 1 level of Fire Magic.
Blue Agate Ring - Plus 1 level of Air Magic.
Deep Sapphire Ring - Plus 1 level of Water Magic.
Yellow Topaz Ring - Plus 1 level of Earth Magic.
Clear Crystal Ring - Plus 1 level of Astral Magic.
Opaque Emerald Ring - Plus 1 level of Nature Magic.
Polished Bone Ring - Plus 1 level of Death Magic.
Liquid Blood Ring - Plus 1 level of Blood Magic.
i'm not so sure this particular line up of items is a good idea at all. sounds a lot like some line up of generic Magic The Gathering Cards; and handing out path boosts willy-nilly is the last thing we should be doing. I think the devs have balanced paths, spells, availabilty, and path boosting availability pretty deliberatly. adding things like this would only wreck it.
Simply suggestions for items, I don't understand the whole balance thingy. Obviously the game is not perfectly balanced nor will it ever be. If the items are really to powerful, they could just be made accordingly expensive to offset that.

Maybe have a min requirement for wearing them, like lev 6 or something. Maybe each one could have a path specific atribute too.

Last edited by Skirmisher; October 6th, 2008 at 09:58 PM..
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