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  #1  
Old October 7th, 2008, 02:44 AM

Dragar Dragar is offline
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Default Re: More things to forge

Sticky Feet (boots): Can't be displaced by tramplers

Monk's Belt (misc): Don't suffer defence penalty for subsequent attacks in a round

Stigmata: +1 holy, -3 reinvig

Butterfly Net (2 handed weapon): Struck units entangled and must make an MR check or lose flight
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  #2  
Old October 7th, 2008, 03:27 AM

Omnirizon Omnirizon is offline
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Default Re: More things to forge

Quote:
Originally Posted by Dragar View Post
Sticky Feet (boots): Can't be displaced by tramplers

Monk's Belt (misc): Don't suffer defence penalty for subsequent attacks in a round

Stigmata: +1 holy, -3 reinvig

Butterfly Net (2 handed weapon): Struck units entangled and must make an MR check or lose flight

now the Monk's Belt is a grand idea. It provides a currently non-existant option that does not overpower current options. It doesn't interfere or displace any currently existing item in ultimate functionality. I think that is an example of a perfect item to add.

it's just... pure options
without creating a disturbance


Stigmata is potentially overpowering. I'm always leary of any path boost item. I think that is where we must be most careful.

the other two I can't think of any use for... at least not one that I would give up another item for it.
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  #3  
Old October 8th, 2008, 04:48 AM
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Herode Herode is offline
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Default Re: More things to forge

Quote:
Originally Posted by Dragar View Post
Monk's Belt (misc): Don't suffer defence penalty for subsequent attacks in a round
This one could really overpower SCs.

Many cool ideas otherwise. I like the Stigmata & Butterfly net thigs

And what about families of magic unique unboosters ?
Star's Thirst : -1 Astral to all mages on the battlefield
Saharah Pal In : enhances Star's Thirst by 1
Saharah Pal Out : negates the previous item

^^
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