Quote:
Originally Posted by Deadnature
1: research is completed before the battle-phase. So, if you finish researching a spell "that" turn AND you script your mages to "cast spells" or no script at all (or their scripted spells run out before the battle ends), then there is a chance that said mages will casts the newly researched spells.
2: If you don't have the path requirement, then you can't cast the spell. Unless, of course, you use gems to boost an existing path, or you use a communion to boost your mages' paths. Check the manual.
3: If a spell has a gem cost, then your mage needs to have the required gems in his inventory, I think that if the mages ability is greater then the spells required path, then you get a cost reduction if the gem cost is greater than 1-- not sure about this one though.
|
Deadnature,
You may have misunderstood my question. Or perhaps I misunderstood your reply.
I do recognize that you need to have a spell researched, path levels met, and gems in possession (if the spell requires them) in order to cast spells.
But I was not referring to such ordinary circumstances but the
"onebattlespell" (or something like that) command you give to a particular unit when you mod units.