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May 21st, 2002, 01:39 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: Generic AI sets
I was looking for nice shipset to play with AI for Proportions. Could I use one ?
Yes, it would be completely incompetiable with standard SE, but it could be inclided in next Proportions mod.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 21st, 2002, 12:41 PM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
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Re: Generic AI sets
John,
If these races have pre Gold AIs, xhy not rather just patch them to Gold ? They will then keep their previous "behaviour".
The process is tedious if done by hand (copy/paste chunks of data) but quite fast anyway (I did 10 of them for B5 mod in say 20 minutes...), and a just graduated (or even ungraduate) programmer could automatize that - I'm just out of time and tools for this  but can make some manual tweaking.
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May 21st, 2002, 03:43 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: Generic AI sets
Erm, no.
I have shipsets which were made before SE4 was released. Ones which have the AI state of an amoeba...
For the benifit of other people, I want a generic AI set! Lets see.. 24ish fleets on my site, half without se4 Gold ai.. and then I've got 100 zipfiles, of various Versions of fleets uploaded.. No, I won't be sorting them out anytime soon. They need completely scratch built AI sets..
I thought it'd be easier if there was a generic library of races AIs that could be made. Then I could leave the AI creation to site visitors, and credit them with making the AI for existing fleets. . . and everyone wins.
So whos can help?
I need 'An AI Set'. Simply text files which have been genericfied, and then labelled as 'Organic'.
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May 21st, 2002, 04:17 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
Posts: 1,047
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Re: Generic AI sets
Why don't you copy AI from original shipsets such as Xi'Chung for organic and Phong for crystalline.
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May 21st, 2002, 06:21 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Generic AI sets
Seems like what is needed is are two Groups of files. One group would be sets of research/design/construction and possibly settings files for different race types (organic/psychic/normal/etc.) The other group would handle political characteristics and be made up of the politics/anger and maybe the general file (minus descriptions). The second set would give you flexibility for friendly or hostile, aggressive or not so aggressive, etc.
I can try to put together some sets of the first group fairly easily (I think I have all of them but temporal pretty much set up already). The politics side is much more difficult for me. If someone is a politics master maybe they can volunteer to put some of those together.
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My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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May 21st, 2002, 07:04 PM
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Corporal
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Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
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Re: Generic AI sets
Thats the spirit!
Yes, construction on one side, politics on the other..
If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to create an AI'.. 
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May 21st, 2002, 07:08 PM
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Captain
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Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
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Re: Generic AI sets
I'll start posting them as soon as I can. I probably won't be able to do too much before the weekend, but if I can get something together sooner, so much the better.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
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