|
|
|
 |

May 21st, 2002, 06:21 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Seems like what is needed is are two Groups of files. One group would be sets of research/design/construction and possibly settings files for different race types (organic/psychic/normal/etc.) The other group would handle political characteristics and be made up of the politics/anger and maybe the general file (minus descriptions). The second set would give you flexibility for friendly or hostile, aggressive or not so aggressive, etc.
I can try to put together some sets of the first group fairly easily (I think I have all of them but temporal pretty much set up already). The politics side is much more difficult for me. If someone is a politics master maybe they can volunteer to put some of those together.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 21st, 2002, 07:04 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Thats the spirit!
Yes, construction on one side, politics on the other..
If you could produce some examples of these, and pass them around, we could work on simple instructions on 'How to create an AI'.. 
|

May 21st, 2002, 07:08 PM
|
 |
Captain
|
|
Join Date: Jan 2001
Location: Chandler, AZ, USA
Posts: 921
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
I'll start posting them as soon as I can. I probably won't be able to do too much before the weekend, but if I can get something together sooner, so much the better.
__________________
My SEIV Code: L++++ GdY $ Fr+++ C-- S* T? Sf Tcp A%% M+++ MpT RV Pw+ Fq Nd- RP+ G++ Au+ Mm++(--)
Ursoids of the Galaxy, unite!
|

May 21st, 2002, 10:24 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Swell. Whenever is good, no time scale, these fleets have been waiting for many months already (and no one seems to have complained). :-x :-)
- John.
|

May 22nd, 2002, 11:59 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
Hmm, i might try to do the politics part, i am not too bad at it.
But what kinds of races should be?
I see that each kind of race should have at least two kinds of AI files - 'heavy' and 'light', using technologies accordingly.
__________________
Let the game begin!
Green bug from outa space!
|

May 22nd, 2002, 05:18 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Generic AI sets
I am working on a utility to help make the *_AI_General.txt files. You will fill in various form fields and make characteristic and Advanced racial trait selections and it will format and generate an appropriate AI_General file. If I can get it working I will also have it verify that your selections for OPT1, OPT2, and OPT3 don't exceed the 2000, 3000, and 5000 racial point limits.
Should have something at least semi-usable by this weekend. It might go well with a library of various research, design, etc., files.
Geoschmo
[ May 22, 2002, 16:19: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

May 22nd, 2002, 07:22 PM
|
Corporal
|
|
Join Date: Feb 2001
Location: Manchester, England.
Posts: 130
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Generic AI sets
geoschmo, that sounds really cool, could be a great help.
I guess that it would save and load data straight from current AI files?
That means that several generic races would still be needed as examples, which could then be modified slightly?
whatever, a utility program will be a great help.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|