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May 25th, 2002, 12:49 AM
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Re: Generic AI sets
Geoschmo,
I have no clue how hard this would be but could you link the utility to the Settings.txt, Cultures.txt, RacialTraits.txt, and other txt files in the data directory, then a you could make files for mods and not just for the base game.
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May 25th, 2002, 02:39 AM
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National Security Advisor
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Re: Generic AI sets
Could I? No.  Could someone else? Probably.
I suppose it might be possible to write a javascript function that would parse the text files. But I suspect by then it would be easier to wirte something in Visual Basic or some other standalone programing language to do this. I don't know those Languages. I have been wanting something like this for a long time and none of the programmers on the forum seemed interested in it, so I did it the only way I knew how.
About the only thing I would know how to do is plug in the values for the mod that you want to support. This took me a couple days to write, but you could probably whip up something like that in a few hours since the structure is all there, you just need to change some numbers around.
Geoschmo
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May 25th, 2002, 12:15 PM
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Corporal
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Re: Generic AI sets
Javascript, PHP, Visual Basic, C++... whats the difference? The maths and processes behind them is the same..
..the only big differences are things like how data is outputted, and limitations like JS not being able to write to files, and PHP unable to make live dynamic functions..
:-) Grrr JS.. I might just convert ur utility to PHP, 
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May 25th, 2002, 02:16 PM
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Re: Generic AI sets
Quote:
Originally posted by Markavians:
Javascript, PHP, Visual Basic, C++... whats the difference? The maths and processes behind them is the same..
..the only big differences are things like how data is outputted, and limitations like JS not being able to write to files, and PHP unable to make live dynamic functions..
:-) Grrr JS.. I might just convert ur utility to PHP,
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Well frankly the only differance that matters to me is I know some javascript, and I don't know any of those other you mentioned.
I speak Engilsh. Many of the root words and syntax are similer to other Languages such as Spanish and German. But that doesn't mean I can just start talking in those Languages too.
I plan to learn some other programming Languages, But I can't do it in a week. I too am not thrilled by the limitations of javascript, it's just what know right now.
If you can convert it to php, go right ahead. I do believe that will make it more widely useable as the current Version is pretty much limited to IE.
And by the way, you're welcome.
Geoschmo
[ May 25, 2002, 13:17: Message edited by: geoschmo ]
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May 25th, 2002, 04:12 PM
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Re: Generic AI sets
Geo,
Thanks for the reply. I know even less about java than you do about the other programs. I like the program, and will use it.
Haven
PS: If someone else improves on it i am intrested in that too.
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May 25th, 2002, 05:48 PM
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Re: Generic AI sets
PHP will make it 'browser compatable'.. but means that it'll need to be hosted on a server somewhere to work, as apposed to your 'offline' way.
I need to sort out a News script, a Gallery for USy.. and then I need a section for dealing with all these poor homeless fleets lying around..
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May 25th, 2002, 08:51 PM
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Re: Generic AI sets
Here are the first sets of generic AI files. Let me know if you think that there are needed files that I haven't included (or files I included that aren't needed.)
Crystaline_AI.zip Based on the Tylmai
Religious_AI.zip Based on the Vandron
Organic_AI.zip Based on the Vaxin
If these look good, I'll try to get some others put together.
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