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Old November 1st, 2008, 08:06 AM
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Kheldron Kheldron is offline
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Default Re: Helheim advice

I've got a game going with a W6E9 bless and it works just fine.

E9 is for me a no brainer as it gives helhirding a 0 fatigue which works wonder with long fights and skele spam...which happens to be so easy to use with helheim.
I got niefelheim quickly out of the game just because I could win the fatigue race.
That's one of the reason I didn't go for more than W6. I don't relish having my fatigue doubled by quickness and going from +3def to +4 wasn't worth the points.

I remember reading somewhere that if you manage to stay alive and standing long enough, you'll eventually win. That's the point of a 0 encumberance + 22def unexperienced, your opponent will eventually either fall under your blows or his own weight.

Last edited by Kheldron; November 1st, 2008 at 08:19 AM..
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Old November 1st, 2008, 08:17 AM
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Kheldron Kheldron is offline
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Default Re: Helheim advice

and an E9 bless is just uber when you have an easy access to earth as the prot bonus counts double with legions of steel or bracers of prot.
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Old November 4th, 2008, 06:18 PM

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Default Re: Helheim advice

Quote:
Originally Posted by Kheldron View Post
I remember reading somewhere that if you manage to stay alive and standing long enough, you'll eventually win. That's the point of a 0 encumberance + 22def unexperienced, your opponent will eventually either fall under your blows or his own weight.
Just watch out for swamps and extremely hot/cold dominion.

(Unfortunately, you can't see the temperature of a province before you attack it, unless it's in your own dominion. This is why Niefelheim, to me, is a more stressful nation to play than Ashdod or Lanka, even though the cold aura rocks.)

-Max
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