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October 28th, 2008, 11:59 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
Thanks: 17
Thanked 17 Times in 10 Posts
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Re: Ooh, ooh, new info on patch page!
They are fire based, so anything immune to fire won't be affected. Fire drake has this ability for ages, and no one thinks too highly of it.
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October 29th, 2008, 12:18 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Ooh, ooh, new info on patch page!
That's because fire drakes cost a lot of gems, and losing that many gems isn't fun. But I think they're underrated, personally. Look at it this way, what if all Aka-oni could cast the fireball spell, for no fatigue, 3 times in every battle. Would that be fair?
Personally I would favor the precision boost. They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality.
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October 29th, 2008, 02:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by rdonj
Personally I would favor the precision boost. They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality.
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Recruitable anywhere, at that. I think Yomi could use a boost but making Throw Flames AoE would be huge. I should probably do it for the AI in my games, though, just for fun and flavor.  I already gave them furs to boost their Prot to 10 (and Encumbrance to 5).
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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October 29th, 2008, 03:11 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
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Thanked 121 Times in 91 Posts
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Re: Ooh, ooh, new info on patch page!
Quote:
Originally Posted by MaxWilson
Quote:
Originally Posted by rdonj
Personally I would favor the precision boost. They would be pretty worthwhile with a bit better precision without being 25 gold mini-mages with limited immortality.
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Recruitable anywhere, at that. I think Yomi could use a boost but making Throw Flames AoE would be huge. I should probably do it for the AI in my games, though, just for fun and flavor.  I already gave them furs to boost their Prot to 10 (and Encumbrance to 5).
-Max
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IIRC they are already AoE. I was just advocating making the AoE larger. This is one of the reasons that I think Yomi is advocated to be played wrong. Even so, yomi still has mage path problems. Aka... switch yomi's national mage to a2, or give them a demonic precision spell equivalent to windguide.. and you'd see a quantum improvement.
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October 29th, 2008, 03:24 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Ooh, ooh, new info on patch page!
No, they're not naturally AoE, they're just 8 ap damage to a single target. They would, however, be far better if they could reliably get precision increasing spells cast on them. So making Dai Oni have a higher chace at A2 or the national precision spell could be useful. But I'm almost not sure it's worth it for only three shots anyway.
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