.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old November 11th, 2008, 12:22 PM

istol istol is offline
Corporal
 
Join Date: Sep 2008
Posts: 78
Thanks: 2
Thanked 0 Times in 0 Posts
istol is on a distinguished road
Default Re: not shooting

no that is not the case the case with entac is he got 0 shots even i dont really know why the other one just last turn got 1 and can shoot again <- status ready so the moving thing is not the case and like i said no damage

the hizbollah thing is not that either it must be something more simple or something more complicated the helicopter were definetly in range 72 is the max range in those and they were somethin like i think 20-60 range and running wild there and my hizbollah is in the hill but does not shoot any of them has not shoot in the whole game (30 turns played) kinda frustrating... im battling russia with helicopters without sam's (or i do have but not shooting ones)
Reply With Quote
  #2  
Old November 14th, 2008, 08:29 AM
Mobhack's Avatar

Mobhack Mobhack is online now
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 482
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: not shooting

Quote:
Originally Posted by istol View Post
no that is not the case the case with entac is he got 0 shots even i dont really know why the other one just last turn got 1 and can shoot again <- status ready so the moving thing is not the case and like i said no damage
Like Don said - send a save game showing the the problem as it saves loads of complicated explanation.

Other than that - how about checking if your ENTAC jeep has ammo remaining?.

Is it stationary?. Missile users that move usually have 0 shots.

Is it inside minimum range for the missile (8 hexes) or outside max range (40 hexes)?.

Quote:

the hizbollah thing is not that either it must be something more simple or something more complicated the helicopter were definetly in range 72 is the max range in those and they were somethin like i think 20-60 range and running wild there and my hizbollah is in the hill but does not shoot any of them has not shoot in the whole game (30 turns played) kinda frustrating... im battling russia with helicopters without sam's (or i do have but not shooting ones)
Had you moved them? - remember that missiles that move tend to go to 0 shots. Is it inside min or outside max range?.

The Hiz units are not inf-SAM class. They are infantry classes. They have no EW because non-AAA classes do not have EW. Infantry units should not have SAMs, but some OOB designers put them in anyway. If they do - then they will be rather pathetic against planes with any EW.

I tried a test game - AI hiz units with the SAM will not op-fire, probably because they are not specialist AA units and also possibly because the hit percent with the zero EW makes firing not worth the while.

When I flew some hinds forwards so a few were spotted, then they sometimes fired SAM in opfire, triggered by either movement of a helo or by its mate firing at troops. But I knew there were other ones with SAMs nearby, those refused to fire.

Same occurred when I tried a test game swapping sides. They did not fire at pre-programmed Mig-21 strikes. They did not opfire at MILs dropping off desants. When it was my turn the MILs still in range could be happily shot at by the SA-7 hiz sections in LOS, but at a mere 3-5% or suchlike to-hit helos 30 hexes away. This merely triggered an evade move from the transport helos.

These Hiz sections basically will not fire their SAM unless they are spotted when they may fire opfire - but as the hit chance is so dire, maybe not even then. That is not a bug, but a function of being non-AA specialists with an AA weapon with a dire to-hit chance.

Cheers
Andy
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:19 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.