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Old November 23rd, 2008, 03:29 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Such systems are used by many modern artillery pieces as well (M992 FAASV to M109: 8rpm, ie 24-40 rounds per turn), yet these have to reload at the same speedas old pieces Another thing to consider is then that the ammo trucks cannot carry unlimited number of MLRS "six-paks", so slower reloading will also mean that the player will have to think more about where he'll drop a salvo of the "Grid Square Removal System"
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Old November 23rd, 2008, 03:56 AM
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Marcello Marcello is offline
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Default Re: OOB Error: Weaponsize value of MLRSs.

Quote:
Originally Posted by Marek_Tucan View Post
Such systems are used by many modern artillery pieces as well (M992 FAASV to M109: 8rpm, ie 24-40 rounds per turn), yet these have to reload at the same speedas old pieces Another thing to consider is then that the ammo trucks cannot carry unlimited number of MLRS "six-paks", so slower reloading will also mean that the player will have to think more about where he'll drop a salvo of the "Grid Square Removal System"
What I meant to say is that fast reloading is technically possible for some systems.
If one wanted to be realistic while using these systems in the game, 99% of the time one should stick mostly to off board units with enough ammo for a couple of fire missions or such.
Tube artillery has heat management issues which make prolonged high rates of fire like that not possible.Again technically speaking here.

Game wise, people will always find ways to "cheat", if so they wish.

Last edited by Marcello; November 23rd, 2008 at 04:02 AM..
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