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  #1  
Old May 30th, 2002, 07:31 AM
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Default Re: Solar Vicinity beta v0.8

Ok. Well I guess that Malfador has fixed that bug in a recent patch. It used to try me crazy.
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Old May 30th, 2002, 07:39 AM

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Default Re: Solar Vicinity beta v0.8

heh oops I edited my message after your Posts.

More than anything else, I wanted to keep the planet notation as clean as possible. If I went with roman numerals, I was afraid I might end up getting into some horribly twisted number strings.

I thought about a planet having a notation such as "BVIIIaII" and opted for the simpler "B8a2", referring to the second sub-moon of the first moon of the eigth planet orbiting the second star of a system. As far as I've ever seen it, roman numerals are never used in scientific planetary astronomical notation. Of course, a counterpoint to that would be that we haven't yet confirmed the existence of any moons outside the solar system (we can't see objects that small without actually travelling there, only guess that they might be there in the best cases), so it's really more that nobody can say what the proper notation is/will be. I'm just going on personal experience...

Hmmm... I've thought about this too much I think.

[ May 30, 2002, 06:42: Message edited by: Shadowstar ]
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Old May 30th, 2002, 07:58 AM
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Default Re: Solar Vicinity beta v0.8

I wouldn't mind using a robo-miner around one of your planets like Jupiter - it would generate literally 25000 resources per turn from all of the planetoids located there...
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Old May 30th, 2002, 08:01 AM

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Default Re: Solar Vicinity beta v0.8

I've been experimenting with the concept of having multiple systems in single grid spaces.

It's tricky, but basically I can do it without crashing as long as I don't try to delete any of the systems in the space. If I do, I start getting errors and the editor becomes unstable.

The only problem is that you can only edit one of the systems in the space at any time. If you want to edit or even view the others, you have to move each system out one by one.

Unfortunately, it seems that having multiple systems in a single space is impractical. There is no way to choose any but the topmost system in the game, and thusly no way to manage your planets, ships, or anything else in the systems beneath the first one in the space. Plus it makes the editor and the game unstable with occasional errors cropping up. Perhaps it could be made into a practical concept with a mod?
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Old May 30th, 2002, 08:07 AM

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Default Re: Solar Vicinity beta v0.8

Quote:
Originally posted by Captain Kwok:
I wouldn't mind using a robo-miner around one of your planets like Jupiter - it would generate literally 25000 resources per turn from all of the planetoids located there...
It's kinda realistic when you think about what those robo-miners are capable of. Although most of those moons are worthless and would be mined out quickly, limiting the length of time you could sustain such a huge benefit. Think about what you could do if you converted 10 of Jupiter's moons into spaceship parts! Heh Heh...

I've found that this mod works well with Derek's Mod and the Proportions rules set. Of course, I find those particular mods fairly realistic and my map is designed to be realistic so I'm probably biased.

Another frighteningly realistic thing to consider is that, as far as science knows, the Solar System is highly unusual, and generally speaking, exceedingly valuable in a number of ways compared to the rest of the known universe. In the game with my map, Sol would be a valuable system. This will invite an increased amount of attention and its central position with many warp points could turn it into the central key position in a major intergalactic war. Now, if the Solar System is as valuable in real life as we think it is, and is as valuable as it is in this map, and there's other intelligent lifeforms out there, all those sci-fi movies about alien invaders may not end up being so far from the truth.

Heh, heh...

[ May 30, 2002, 07:16: Message edited by: Shadowstar ]
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Old May 30th, 2002, 03:03 PM
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Default Re: Solar Vicinity beta v0.8

Good job with Solar system !

I think Europe should be Ice, not Rock. According to latest data, Europe is covered by 19-km layer of ice.
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Old May 31st, 2002, 12:00 AM
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Default Re: Solar Vicinity beta v0.8

Quote:
You can change the colours (British spelling) for the links, you know.
I know, but since Shrapnel's pages are the only site I visit that uses this color scheme, it's less hassle to just live with it.
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