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  #111  
Old December 2nd, 2008, 10:54 PM

Irenicus23 Irenicus23 is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Thank you for the advice Gandalf and the link to your server.
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  #112  
Old December 3rd, 2008, 01:13 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Irenicus23 View Post
Thank you for the advice Gandalf and the link to your server.
Hi Irenicus23. Are you already playing on the blitz server? I'm also contemplating playing a blitz game. I made LA ermor pretender on bl_accost on port 8818.
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  #113  
Old December 5th, 2008, 01:58 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I just noticed that the initial post on the other Chronicals thread has been updated to game info.

Hmmm I must have missed some discussion, or wasnt watching the counts as well as I should have.

How did we get on PbEM, and CBM mod?
Thats going to take some getting used to. I will need to figure out how to do the PbEm thing with my setup.
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  #114  
Old December 5th, 2008, 03:40 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think that the non creative writing posts to this game should maybe go here leaving the other thread cleaner for AAR

Well Ive installed the latest CBM on my desktop machine. Now I have to check out what that does to my nation. And generate my god over again which really sucks because it took my a long time to get the titles I liked.

Hmm how can nations be decided if era isnt? I need to know that before I can create my god.

Then I have to install some sort of mail program apparently.
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Last edited by Gandalf Parker; December 5th, 2008 at 03:43 PM..
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  #115  
Old December 5th, 2008, 03:45 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hmmm we already have more playrs than the map recommends
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  #116  
Old December 5th, 2008, 05:08 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Is there still spots available for this? I too am a MP 'newbie' but I think the idea of a narrative and story for the turns is interesting, and I'd like to join if you'd have me.
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  #117  
Old December 5th, 2008, 05:13 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

You're in the wrong thread

This one is for the actual game: http://forum.shrapnelgames.com/showthread.php?t=41425

Looks like all the spots are taken and the admin only takes eventual subs. Maybe if Lokean decides to go for a larger map there will be more spots opened. As it is, we're already at close quarters
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  #118  
Old December 5th, 2008, 05:32 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Yeah too tight for me. My role play will be a quick final destruction by the children of Adam
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  #119  
Old December 5th, 2008, 05:36 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'll keep that in mind!!!


(... but who am I trying to fool?... )
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  #120  
Old December 5th, 2008, 06:10 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I hate having to remake my gods. I spent alot of time getting the titles right. Im going to make my god over and over until I get titles that work for an AAR.

Also keep in mind that you can choose one title. When you name your god you have alot of space and you can name it xxxxx, the xxxx xxxxxx. I plan on naming my Lord of the Wild as Primal, the Natural Disaster which would then be followed by all the titles that the game gives me.

The title trick is usually disclaimed as a worthless tactic but its perfect for this game.
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