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  #131  
Old December 7th, 2008, 06:17 AM
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Lokean Lokean is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

*swears*

I edited the first post of the other thread to reflect decisions and it seems to have simply failed to stick. Yes, Gandalf, it was going to be MA.

However, I'm going to piss everybody off at this point and start trying to reorganise things a little. The interested parties and the signed up players sort of ran away with the idea, meaning I failed to keep on top of organising it.

There are enough interested parties to split the game off into two running in parallel, which will be an Early Age and Middle Age game, both on Orania with identical settings.

So, now, I'm going to go back to the list of preferences and split the current set of players up into MA and EA groups (based on preferred nations). Gandalf, you're a mod, I believe, so could you please lock the other thread for the moment while I go and sort everything out?
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  #132  
Old December 7th, 2008, 07:49 AM

calmon calmon is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Hmm, why do you split? It seems we are not enough to fill this game.

And as the host at the end you decide what we play. Don't make it too complicate by listening each single voice. Otherwise we end in a neverending story starting with splitting, followed with first drops because it takes too long to start the game, etc.
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  #133  
Old December 7th, 2008, 08:33 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I would not split, just start the MA game with everyone who has signed on.
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  #134  
Old December 7th, 2008, 10:33 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Calmon, what could you possibly be seeing that suggests there's not enough people to fill the game? There are around thirty people that have expressed an interest.

If people would drop out because it takes too long to set up I strongly doubt they'd be happy playing this game, since it will likely take upwards of eight months to get even close to a conclusion and they would have contributed over twenty tales by that point.
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  #135  
Old December 7th, 2008, 02:49 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think you are right about splitting it Lokean. First: It would be overwhelming to read all the texts with too many players. Second: these games will be slow by nature, having too many player would slow them down even more to a degree where it would create frustration. Around 12-15 players per game would be alright IMO, and that seems to be where it´ll land with the current interest.

I wouldn´t worry about a little extra setup time. Joining a roleplaying game such as this requires a lot of dedication anyhow, so if you can´t wait a week or two (or three) for it than maybe it´s not your kind of game.
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  #136  
Old December 7th, 2008, 03:23 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

If Orania is going to be the map then yes, please split it.
When you start a game with the Orania map it says right there "suitable for 14-17 players" and "279 provinces. By Dom3 standards that amounts to a medium sized map with that many players. To play with twice that many would be less than even a small-map game (if its even possible with how many starting positions the map has)
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  #137  
Old December 7th, 2008, 03:33 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I'm gonna read all the flavoured texts anyway. *Frak* the exam!!
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  #138  
Old December 7th, 2008, 04:36 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Indubitably, I totally support ya choosing to run two seperate games. It's a massive help for those who have invested creepy amounts of thought in individual nations (*prays he is le person to take EA Agartha*). Plus it could be kinda interesting to look at two roleplaying games at once and see how they turn out.
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  #139  
Old December 8th, 2008, 02:47 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Ruminant View Post
(*prays he is le person to take EA Agartha*)
He is...

I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:

HTML Code:
EA: 11 players	

Arco		quantum_mechani
Mictlan		Qio
Abysia		tifone
Caelum		solmyr
C'tis		NKIan
Pangaea		GP
Agartha		Ruminant
Fomoria		Calmon
Hinnom		zeldor
R'lyeh		Incabulos
Lanka		Wrana

MA: 12 players

Arco		irenicus23
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Caelum		Sansanjuan
Vanaheim	evilhomer
Atlantis	hunt11
R'lyeh		DonCorazon	
	
Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
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  #140  
Old December 8th, 2008, 03:33 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote:
Originally Posted by Lokean View Post
Quote:
Originally Posted by Ruminant View Post
(*prays he is le person to take EA Agartha*)
He is...

I've still got a few people to hear back from, and I might stick it back up as looking for players, since the odds are usually good that if somebody doesn't get back to you they've forgotten or changed their mind, but this is the breakdown so far:

HTML Code:
EA: 11 players	

Arco		quantum_mechani
Mictlan		Qio
Abysia		tifone
Caelum		solmyr
C'tis		NKIan
Pangaea		GP
Agartha		Ruminant
Fomoria		Calmon
Hinnom		zeldor
R'lyeh		Incabulos
Lanka		Wrana

MA: 12 players

Arco		irenicus23
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Caelum		Sansanjuan
Vanaheim	evilhomer
Atlantis	hunt11
R'lyeh		DonCorazon	
	
Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
Well, as I've already prepared my story for MA jotun (see the prologue in another post). I may not wish to participate the EA game anymore.
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