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  #151  
Old December 8th, 2008, 07:56 PM
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Soyweiser Soyweiser is offline
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

You didn't? Ow, my bad then. I get it to! So we can both play Abysia.

I'll start to read your chapter.
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  #152  
Old December 9th, 2008, 07:46 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Quote>
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.

LOKEAN>
Just to let you know I'm still in the game. Still MA, as posted.
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  #153  
Old December 10th, 2008, 09:31 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think I will step out of that game. I expected it to be normal game with added roleplaying, not the other way around. I won't be able to read and write enough to make it sense. And my serious approach could mess the game up.
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  #154  
Old December 10th, 2008, 11:08 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Zeldor, I'm sort of hoping for a serious approach from all the players. There's nothing wrong with a funny writeup, but it should still be approached seriously... However, my intent was, indeed, for it to be a 'roleplaying' scenario, where players are presumed to be reacting as their nation would. If that's not what you were looking for then it's better to pull out now than be disappointed later.

Llamabeast is fixing a bug with user-uploaded nations. Until then, he's had to kludge the Hoburg Alliance onto the server. Hopefully it will work as intended, which means I should be able to get the MA game moving. Sadly, I'm not in the MA game, which means I'm missing out playing with some of the 'famous faces', but everybody gets to read their output, so that's a win in my book.

You will need the following mods:
The Hoburg Alliance
The Skavenblight
The Tomb Kings
The Conceptual Balance Mod, 1.3 Complete

If there's anything wrong with the roster below, please let me know.
HTML Code:
MA nation roster:

Arco		irenicus23
Ermor		Calmon
Man		quantum_mechani
Ulm		Baalz
Marignon	vanslime
T'ien Ch'i	KO
Machaka		otherling
Abysia		tifone
Caelum		Sansanjuan
Vanaheim	evilhomer
Jotumheim	solmyr
Shinuyama	Wrana
Atlantis	hunt11
R'lyeh		DonCorazon

Skaven		Hadrian
Hoburg alliance	Ylavli
Tomb Kings	Executor
I would suggest a simple majority of Victory Points be required to win, which would be 8 out of 15 total. Do the players agree to that, or do they feel that will make it too easy?

The settings are:
Independants: 5
Supplies, Resources, Gold, Research: Standard
Magic Sites: 55
Random Events: Common
Hall of Fame: 15
Renaming: On
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  #155  
Old December 10th, 2008, 11:14 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Lokean:

Serious playing [== powerplaying to win] is what I meant, not serious writing [which is obvious]. I rather expected just different approach to diplomacy and adding few lines of text every turn, not whole pages I'm not saying it's bad, but I surely won't have enough time for that.
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  #156  
Old December 10th, 2008, 11:23 AM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Truthfully I was beginning to worry about the same thing.
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  #157  
Old December 10th, 2008, 11:57 AM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I think the setup looks good Lokean.

I am confident most players will try to stay in character, make serious writeups AND try their best to win all at the same time.

I beleive that taking a serious part in the roleplaying will be a necessity to win this kind of game anyway, simply because your diplomatical position and respect will depend on it.
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  #158  
Old December 10th, 2008, 12:03 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

Sorry, but I think you guys are worrying for nothing, really

@Lokean: Maybe 10 VPs in 15? 8 seems a little low (but it's just my opinion). Everything else is ok I think.
When do we start?

Last edited by Tifone; December 10th, 2008 at 12:05 PM..
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  #159  
Old December 10th, 2008, 12:16 PM

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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I vote capital VPs only and half of them needed to win, thats more or less standard.

Non capital VPs can end the game in a very fast and -for a rpg- quite unlovely way...
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  #160  
Old December 10th, 2008, 12:36 PM
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Default Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion

I believe the concern is that people will simply 'air drop' troops into VP provinces, yes? I would presume that, at 17 players, most VP provinces will be well and truly claimed before anybody has the capacity to prepare a simultaneous assault across enough to claim victory.
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