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December 8th, 2008, 07:56 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You didn't? Ow, my bad then. I get it to! So we can both play Abysia.
I'll start to read your chapter.
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December 9th, 2008, 07:46 PM
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Major General
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Join Date: Mar 2008
Location: Serbia
Posts: 2,245
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote>
There's a few I've not heard back from, plus me, so we should be looking at a minimum of 14 players an era, hopefully.
LOKEAN>
Just to let you know I'm still in the game. Still MA, as posted.
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December 10th, 2008, 09:31 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I think I will step out of that game. I expected it to be normal game with added roleplaying, not the other way around. I won't be able to read and write enough to make it sense. And my serious approach could mess the game up.
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December 10th, 2008, 11:08 AM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Zeldor, I'm sort of hoping for a serious approach from all the players. There's nothing wrong with a funny writeup, but it should still be approached seriously... However, my intent was, indeed, for it to be a 'roleplaying' scenario, where players are presumed to be reacting as their nation would. If that's not what you were looking for then it's better to pull out now than be disappointed later.
Llamabeast is fixing a bug with user-uploaded nations. Until then, he's had to kludge the Hoburg Alliance onto the server. Hopefully it will work as intended, which means I should be able to get the MA game moving. Sadly, I'm not in the MA game, which means I'm missing out playing with some of the 'famous faces', but everybody gets to read their output, so that's a win in my book.
You will need the following mods:
The Hoburg Alliance
The Skavenblight
The Tomb Kings
The Conceptual Balance Mod, 1.3 Complete
If there's anything wrong with the roster below, please let me know.
HTML Code:
MA nation roster:
Arco irenicus23
Ermor Calmon
Man quantum_mechani
Ulm Baalz
Marignon vanslime
T'ien Ch'i KO
Machaka otherling
Abysia tifone
Caelum Sansanjuan
Vanaheim evilhomer
Jotumheim solmyr
Shinuyama Wrana
Atlantis hunt11
R'lyeh DonCorazon
Skaven Hadrian
Hoburg alliance Ylavli
Tomb Kings Executor
I would suggest a simple majority of Victory Points be required to win, which would be 8 out of 15 total. Do the players agree to that, or do they feel that will make it too easy?
The settings are:
Independants: 5
Supplies, Resources, Gold, Research: Standard
Magic Sites: 55
Random Events: Common
Hall of Fame: 15
Renaming: On
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December 10th, 2008, 11:14 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Lokean:
Serious playing [== powerplaying to win] is what I meant, not serious writing [which is obvious]. I rather expected just different approach to diplomacy and adding few lines of text every turn, not whole pages  I'm not saying it's bad, but I surely won't have enough time for that.
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December 10th, 2008, 11:23 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Truthfully I was beginning to worry about the same thing.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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December 10th, 2008, 11:57 AM
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Sergeant
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Join Date: Feb 2008
Location: sweden
Posts: 249
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I think the setup looks good Lokean.
I am confident most players will try to stay in character, make serious writeups AND try their best to win all at the same time.
I beleive that taking a serious part in the roleplaying will be a necessity to win this kind of game anyway, simply because your diplomatical position and respect will depend on it.
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December 10th, 2008, 12:03 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Sorry, but I think you guys are worrying for nothing, really
@Lokean: Maybe 10 VPs in 15? 8 seems a little low (but it's just my opinion). Everything else is ok I think.
When do we start? 
Last edited by Tifone; December 10th, 2008 at 12:05 PM..
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December 10th, 2008, 12:16 PM
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First Lieutenant
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Join Date: Jan 2004
Location: Berlin, Germany
Posts: 790
Thanks: 7
Thanked 7 Times in 6 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I vote capital VPs only and half of them needed to win, thats more or less standard.
Non capital VPs can end the game in a very fast and -for a rpg- quite unlovely way...
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December 10th, 2008, 12:36 PM
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Corporal
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Join Date: Nov 2008
Posts: 148
Thanks: 0
Thanked 27 Times in 9 Posts
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I believe the concern is that people will simply 'air drop' troops into VP provinces, yes? I would presume that, at 17 players, most VP provinces will be well and truly claimed before anybody has the capacity to prepare a simultaneous assault across enough to claim victory.
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