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  #121  
Old December 1st, 2008, 01:11 AM
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Default Re: Why Not Digitial Distribution?

Hmm. I'm coming in late on this, and think I posted before about it. But the Stardock system should just be licensed, and then Shrapnel could use it. The two sites seem to be on good terms with each other (running each other's ads), and the Stardock DD method is very good.
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  #122  
Old December 1st, 2008, 07:25 AM
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by AstralWanderer View Post
Quote:
Originally Posted by Tim Brooks View Post
To limit piracy, we would have to go to a system like Steam uses and I personally refuse to do this. I don't think that the person buying the game should be the one penalized for spending their hard earned money in support of our developers.
This, to me, is an outstanding (and sadly, all too rare) sentiment to express. Sir, I salute you.
His opinions are great, I also refuse to use steam. And have had numerous problems with games I bought and copy protection.

Another point, DRM does not work. Steam has already been cracked. (And will be cracked again and again each time they put in new DRM). The only people who are bothered by DRM are legitimate users. Pirates (the computer kind) just crack the DRM and play the game. If the DRM prevents them from mutliplayering, they set up their own service. If the content of the game is on the game servers, they create their own 'shards'.

Yes DRM prevents some piracy, and causes some pirates to buy the game. But some people also refuse to buy DRM. And DRM increases your customer support. And as an advanced computer user it is pretty irritating to not be able to play something because you installed a few decompiler and debugger tools.

(Take that horse! *kick* *Smash* Die you dead horse!).
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  #123  
Old December 1st, 2008, 01:53 PM
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Default Re: Why Not Digitial Distribution?

There is a difference between DRM that requires the kind of online verification AstralWanderer's links and something like a serial key the way Dominions does it. The first one is far more obnoxious. The second shouldn't be much of a hassle for anyone who is a legitimate user.
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  #124  
Old December 2nd, 2008, 04:15 PM
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Default Re: Why Not Digitial Distribution?

If you take the view that DRM is to prevent piracy then it will always be considered a failure. But that is also true of any protection scheme whether its for programs or real life protections, or even laws for that matter.
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  #125  
Old December 2nd, 2008, 04:53 PM
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Default Re: Why Not Digitial Distribution?

Surely the purpose of DRM is to make money for the people that create it?
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  #126  
Old December 2nd, 2008, 05:22 PM
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Default Re: Why Not Digitial Distribution?

Yes but 90% of it isnt against pirates. People complain that DRM only stops legal owners. And that is true. Because most of the control is purposely against "casual copying". The good-buddy sharing of games. As long as it stops that then its done most of the hopes of it.

Like any control or law or protection, anyone can say "it doesnt stop anything". But if you think of its goal as making it as hard as possible for as many as possible for as long as possible then it makes more sense. And its to make it clear where the line is drawn and when a person will be breaking the law. Same as a fence, or a lock on the door. Doesnt really STOP anything but I wouldnt stop using them.
The big battle of writers of DRM is against writers of backup softwares.

Last edited by Gandalf Parker; December 2nd, 2008 at 05:24 PM..
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  #127  
Old December 3rd, 2008, 06:29 AM
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Default Re: Why Not Digitial Distribution?

Gandalf, sadly even casual copiers now have access to crack sites, and bittorrent. So for the mostly computer savy youth, it is easy to find a crack and to copy.
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  #128  
Old December 4th, 2008, 07:13 PM
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Default Re: Why Not Digitial Distribution?

Quote:
Originally Posted by Soyweiser View Post
Gandalf, sadly even casual copiers now have access to crack sites, and bittorrent. So for the mostly computer savy youth, it is easy to find a crack and to copy.
But you would be surprised how many dont.
Ive seen it happen in user groups, corporations, military organizations, charities, just about any large group of people. A casual thing would happen but a clear "you are crossing the line" stops it. Even in computer copying. Ive often seen it come up as "let me have a copy" or "put it on all our machines". When it doesnt work for DRM someone will say "but you can download it off crack sites if you want" and many people will back off. Suddenly thats a line they wont go over.

Maybe not "computer savvy youth" but adults anyway.

Gandalf Parker
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  #129  
Old December 10th, 2008, 03:40 PM

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Default Re: Why Not Digitial Distribution?

Anyone with even slight experience of the pirate scene knows there is no reliable copy protection to date, and dominions certainly isn´t bullet proof in any way. IMO it is very wise of illwinter/shrapnel to not make it available for download.

IF there was a central server requiring an account for multiplayer (like WOW) there might be less negative impact from going the download route, but it would hardly be worth the effort and element of regulation that would have to be imposed on the MP community.

If, I don´t know but if, dominions isn´t available from the major pirate sites the reason is probably not it´s copy protection but that it is too niche to keep seeded for long.

All in all the current strategy of physical distribution + frequent patches + copy protection is probably the most efficient. Personally I guess the frequent patching required for MP is the key ingredient but what do I know?
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  #130  
Old December 10th, 2008, 03:51 PM

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Default Re: Why Not Digitial Distribution?

Well if it's available from the major pirate sites, or isn't only because it's too niche, the lack of a download option really isn't stopping much is it?
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