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Old January 1st, 2009, 01:49 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

OR it could change into something with major summoning ability. It summons a commander and 50 troops "each turn" but has built in safegaurds so that the unit it changes into can only live one turn.
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Old January 1st, 2009, 01:57 PM
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Default Re: Monster SCENARIO Project

Quote:
Originally Posted by Gandalf Parker View Post
Well I had a concept for mid game events...
If I can create a unit which is majorly stealth, cannot move, basically nothing but a place holder. And then midgame the mod changes it into an attacking unit. But Im not sure if units can be placed in stealth mode. And if its placed as a national unit, will it have to fight for ownership? If its placed as an independent (nation 25) then I cant see a way to change it into another nations unit.
That might work, in theory, though not with map modding alone if you want it for independents, as there's no command to have it start stealthy and all the map information gets encoded into the fatherlnd file, you'd have to do that by hand for a nation before setting it to AI or so. No guarantee that the AI would keep the Hide order. What you could do, if you already have one such "watcher" nation, is to use remote farsummons that count as independent attack. I haven't looked into that Monster Boar spell, but it might be possible that they even start stealthy then, unless that spell has those effects hardcoded for it.

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Originally Posted by Gandalf Parker View Post
Hmmmmmm.......
if I can find a unit that when placed will start out as stealth then how about if the unit it changes into is a major AoE charmer? Can I make it a single-shot? Maybe invent a spell which is very powerful, and costs 50 gems, then give the unit 50 gems?
The unit AI will be highly likely to waste the gems on much better spells like Astral Shield and Blink instead, I'd guess.
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