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  #101  
Old January 3rd, 2009, 11:25 PM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

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Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.

Last edited by MadFrancis; January 3rd, 2009 at 11:47 PM..
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  #102  
Old January 4th, 2009, 01:55 AM

chrispedersen chrispedersen is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Quote:
Originally Posted by MadFrancis View Post
Quote:
Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
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  #103  
Old January 4th, 2009, 02:23 AM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Quote:
Originally Posted by chrispedersen View Post
Quote:
Originally Posted by MadFrancis View Post
Quote:
Originally Posted by solmyr View Post
Oh no, I staled one turn. Can we put it 48 hours quickhost? The pace seems too fast for me.
No problem. I had scheduled monday for the time increase for myself, since school starts up again. However, I don't see too much harm in starting it early. I will set it on 48 hour turns once turn 6 is out.
Shoots himself in the head! Its turn 6 - turns take...20 minutes to do!
Yeah, this is pretty slow, 48 hours a turn seems a bit excessive this early. I was already not too happy with the pace... we should be in year two by now
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  #104  
Old January 4th, 2009, 03:25 AM

Dragar Dragar is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

surely turns are only a few minutes to play this early on?
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  #105  
Old January 4th, 2009, 07:26 AM
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JimMorrison JimMorrison is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

I'm pretty sure for some people it's not the amount of time per turn, but just the frequency with which they can get computer time to actually deal with the turn.....
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  #106  
Old January 4th, 2009, 07:34 AM

MadFrancis MadFrancis is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

yeah .. I was hoping to be further along than this by now, but oh well...
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  #107  
Old January 7th, 2009, 10:38 PM

Dragar Dragar is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Could we maybe compromise on 36 hours? This has been painfully slow for such early stages of the game
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  #108  
Old January 7th, 2009, 10:47 PM

rdonj rdonj is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

36 hours probably wouldn't be too bad.
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  #109  
Old January 8th, 2009, 05:18 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Yeah, I agree. Even with school, people shouldn't have any problems with 24h hosting. At least for 1-2 more weeks, knowing exam schedule.
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  #110  
Old January 8th, 2009, 08:23 AM
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JimMorrison JimMorrison is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Just calm down you guys, it's on 48h hosting for a few turns now, and turns have been coming every day anyways. He just wants that cushion in case his schedule is demanding on one day or other.

And regardless, Francis was going to set it 48h anyways, as between work and school, his whole schedule is generally pretty demanding.
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