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January 10th, 2009, 09:30 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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January 11th, 2009, 03:59 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Well, I know why you get space krakens called predator aliens now. Was working a bit on the map and I realized that I had the answer in my documentation.
--- pop type 86 - PREDATOR ALIENS
#copystats 2716
#name "Predator Alien"
#copystats 2717
#name "Predator Alien Queen"
--- NO TYPE, ASSORTED SPACE MONSTERS
#newmonster 2715
#name "Ancient Space Kraken"
#newmonster 2716
#name "Space Kraken"
#newmonster 2703
#name "Space Eel"
Pop Type 86 pulled directly from the dom3k mod, copied and shortened in form to be easier for me to manage.
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January 11th, 2009, 03:14 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
I'm going to take a guess that you started in province 1? For some reason when I start there I don't start with any units. I think there's something wrong with the province commands for that province.
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I started *NOWHERE*.
The map was positioned to the lower left corner.
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January 11th, 2009, 08:02 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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January 12th, 2009, 12:44 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Quote:
Originally Posted by rdonj
Povince one is the second province from the bottom left on the strip of land that goes across the bottom. If you started nowhere, well, I have no idea what to tell you about that.
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Given the initial map positioning it could have been pointing me there. I didn't own it, though.
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January 12th, 2009, 10:01 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I just realized that Neoclidia has almost no magic diversity. It has Earth, and it has Astral, and that's it. What do you guys think about adding a recruit-everywhere mage who can help diversify Neoclidia (and maybe take on the role of researcher)? I'd guess a 'Deep One Scholar' or something like that, with S1+110%SWFD. Any suggestions?
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January 12th, 2009, 10:48 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
It's probably a good idea. Neoclidia could use a little extra magic diversity, and they could really use a more effective researcher. But maybe you should remove the 100% random on S, and just leave the 10%.
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