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				January 13th, 2009, 08:43 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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					Join Date: Oct 2003 
					Location: Vacaville, CA, USA 
					
					
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				Re: My Philosophy on Strategy Guides
			 
             
			
		
		
		
		
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					Originally Posted by  Sombre
					 
				 
				
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					Originally Posted by  Redeyes
					 
				 
				It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem. 
			
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 No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.  
			
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 You might be thinking of AAR. 
I do often suggest an AAR which can be book-published in a form where the left pages are the game in story form, and the right pages are the actual game actions.
 
Im not sure how a schizo guide would be done. Something like  
"How to play Abyssia vs Jotunheim and How to play Jotunheim vs Abyssia" in the same Guide? That might be interesting. A comparison of how to use the heat aura and cold aura effectively, the different summons that work best with each, formations, support spells, etc.  
		
	
		
		
		
		
		
		
			
				__________________ 
				-- DISCLAIMER:  
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				January 13th, 2009, 09:13 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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					Join Date: Feb 2004 
					
					
					
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				Re: My Philosophy on Strategy Guides
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Sombre
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Redeyes
					 
				 
				It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem. 
			
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 No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.  
			
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 Sombre, I'm ashamed of you.
 
Multiple Personality Disorder is a serious illness, as demonstrated in the classic "Seven Faces of Ga^H^H^HEVE", and certified in the DMS-IV.  A complete list of DSM-IV codes can be found  here, courtesy of the renowned Dr. Jim Morrison...wait, whut... uh oh... walls of reality breaking down... What lies beyond the veil?!!... such a shape, unimagined by man... like endless strings who's roots and strands give birth to themselves, a vast cthonic sport... the horror, the horror...
 
*grrrrk*  *erwwww*  YOGSO/****bzzzzzt   IO IO  [static] [ pan pipes?]
  
/end transmission 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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					The Following User Says Thank You to archaeolept For This Useful Post:
				
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				January 13th, 2009, 09:19 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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					Join Date: May 2008 
					Location: Utopia, Oregon 
					
					
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				Re: My Philosophy on Strategy Guides
			 
             
			
		
		
		
		
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					Originally Posted by  Gandalf Parker
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Sombre
					 
				 
				
	Quote: 
	
	
		
			
				
					Originally Posted by  Redeyes
					 
				 
				It feels as if you like a Socratic kind of guide, where the "teacher" has a dialog with the student so he can find his own way of approaching the problem. 
			
		 | 
	 
	 
 No Gandalf prefers a Schizophrenic kind of guide, where the poster has a dialogue with himself.  
			
		 | 
	 
	 
 You might be thinking of AAR. 
I do often suggest an AAR which can be book-published in a form where the left pages are the game in story form, and the right pages are the actual game actions.
 
Im not sure how a schizo guide would be done. Something like  
"How to play Abyssia vs Jotunheim and How to play Jotunheim vs Abyssia" in the same Guide? That might be interesting. A comparison of how to use the heat aura and cold aura effectively, the different summons that work best with each, formations, support spells, etc.  
			
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And/or some sort of theoretical chess-crafting.  Essentially going step by step with strategy > counter, in a fictional confrontation between 2 nations/builds.  Would be a good way to highlight some niche tactics that people are less aware of, and to show things that people wouldn't necessarily post as a focal point of a strategy, but that become apparent as the best course of action during the play of the game.  
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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				January 14th, 2009, 04:38 AM
			
			
			
		  
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				 Lieutenant Colonel 
				
				
				
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					Join Date: Jun 2008 
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				Re: My Philosophy on Strategy Guides
			 
             
			
		
		
		
		Best spot eva archaeo    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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