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Old January 26th, 2009, 03:07 PM

mosborne mosborne is offline
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Default Re: Repair vehicle and units

Hi:
I am in favor of some new feature dealing with immobilized vehicles.

Perhaps some ground rules are needed.

a) Aid vehicle has to be in same hex as damaged vehicle.
b) Weapon fire damage is not repairable in the field. Likewise, building collapse should be treated as weapon fire damage. So vehicles damage because of these events can not be repaired, but can be moved.
c) Any vehicle can be moved.
d) Moving damaged vehicles require movement points
e) Amount of movement points is a function of vehicle weight, damage and terrain. Movement cost can exceed the cost of any one aid vehicle, thus requiring more than one aid vehicle to move one hex.
f) Aid vehicle is subject to same conditions that incapacitated the damaged vehicle. For example, if damaged vehicle is in mud, aid vehicle can get stuck in mud too!
g) Aid vehicle(s) combined weigh must be x% larger than damage vehicle. Where x is greater than 100 and represents the anchoring required.
h) Time to move starts at 2 turns plus random roll during an aid vehicle unsuppressed(0) subsequent turn.
i) Subsequent movement of damage vehicle requires all same vehicles remain together (formation move 1 hex). If any aid vehicle departs, the process starts over again.
j) Movement can only continue as long as all aid vehicles involved remained unsuppressed. Movement is per (e) above.
k) If damage to vehicle was due to terrain, then once damaged vehicle has been removed from inflicting terrain, the damage is removed and the vehicle returns to operation.

There is a bit of programming involved in this as I sure the designers see right off.

Some simplication is possible by just designating any vehicle larger than the damage one as capable of being a towing vehicle and only one towing vehicle is needed for any terrain. And maybe just allow one hex move on the successful die roll.

Sorry to be so long
Thanks
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