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				January 28th, 2009, 01:44 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
	
			 
             
			
		
		
		
		New version of Nosophoros (0.81) 
 
 
Changelog 0.81 
 * All Vampire units: Removed Lifeless ability 
 * All Vampire units: +1 extra blood hunt 
 * All Vampire units: maxage set to 500 
 * All Humans units: maxage -  100 ---> 75 
 * All Skeleton units: maxage set to 500 
 * Pretender - Shadow Dragon: Removed Lifeless ability 
 * Pretender - Shadow Dragon: Magic boost -4 ---> Magic Boost -2 
 * Pretender - Shadow Dragon: missing maxage, set to 2500 
 * Pretender - Vampire King: Removed Lifeless ability 
 * Pretender - Vampire King: 150 cost ---> 100 cost 
 * Pretender - Vampire King: missing maxage, set to 1200 
 * Pretender - The Blood Monolith: 40 cost ---> 0 cost  
 * Site 23: Changed - "The Unholy Sepulchre" to "The Vampire Council" 
 * Children of the Night: 10g ---> 15g 
 * Black Rose Guard: Capital recruit only 
 * Black Rose Lord: Capital recruit only 
 * Black Rose Guard: 60g ---> 50g 
 * Black Rose Lord: 260g ---> 220g 
 * Black Rose Lord: 1 Death Magic ---> 2 Death Magic 
 * Black Rose Helmet: Prot 20 ---> Prot 15 
 * Black Rose Mail: Prot 20 ---> Prot 16 
 * Mystic: 120g ---> 110g 
 * Dark Mystic: 280g ---> 220g 
 * Dark Mystic: 1 Death Magic ---> 2 Death Magic 
 * Necromancer: 240g ---> 230g 
 * Dark Summoner: 500g ---> 425g 
 * Dark Summoner: 2 Blood Magic ---> 3 Blood Magic 
 * Weapon: name - Black Venom Dagger changed to Black Venom Short Sword 
 * Hero - Shadow Necromancer missing maxage, set to 200 
 * Hero - The Judge, maxage set to 750 
 * Hero - The Baroness, maxage set to 750 
 * Snow Demon Wolf: missing maxage, set to 1000 
 * Vampire Lord (summonable), age set to 750 
 * Ancient Vampire Lord (summonable), age set to 1000 
 * mistforms: 26 Morale ---> 0 Morale 
 * Skeleton Guard: 7 gems ---> 5 gems 
 * Skeleton Guard: 2 units --> 5 units 
 * Skeleton Warrior: 3 units ---> 10 units 
 * Skeleton Guard: Ability - No Heal 
 * Skeleton Commander: Ability - No Heal 
 * Skeleton Warrior: Ability - No Heal 
 * Skeleton Lord: Ability - No Heal 
 * Skeleton Guard: mor set to 15 
 * Skeleton Commander: mor set 18 
 * Skeleton Warrior: mor set to 15 
 * Skeleton Lord: mor set to 18 
 * The Choosen One: 1 makemonster ---> 2 makemonster 
 * Fixed: missing defence 2a. 
 * Changes made into the manual 
 
 
Still need to take a look at heroes to see what adjustments need to be done. 
Manual still needs Snow Demon Desription, mist form and wolf form. Weapon Desription and armor desription. 
Not sure how to solve the Ermor problem. Hope it's a bug that will be solved soon. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2009, 02:53 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		Is there some specific spell you are going for with giving the Black Rose Lord death 2? 
 
As is, they aren't very effective leaders of the guard with their lack of an ability to bless them. Perhaps they should be given holy?  
Perhaps a death spell could be modded in which works like bless? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				January 28th, 2009, 11:41 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		I like the changes. 
 
I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high council, they are basicly supposed to be where the high council is) 
 
However, by now, the number of your national troops outside the capitol is really low. Maybe you would want to add another one? 
 
...Like ... a low vampire. Maybe one, who was infected by vampirism without following the rules or something ... 
With only an ordenary Greatsword and maybe full chain armor + Half Helmet (Prot 17). (Moreover the att/def somewhere in the middle between Black Rose Guardians and ordenary humans and maybe not holy, then they should make good everywhere recruitable vampires without feeling to diffrent) 
 
Edit: Oh, I just saw, that you reduced the Back Rose armor protection allready ... well, in that case the low vampires armor should be reduced, too. 
		
	
		
		
		
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Maraxus; January 29th, 2009 at 12:05 AM..
                    
                    
				
			
		
		
	
		
		
	
	
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				January 29th, 2009, 03:15 AM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Maraxus
					 
				 
				I like the changes. 
 
I also agree that making the Black Rose capitol only is reasonable both mechanicaly as they are very strong and from the flavor aspect. (They are the elite guard of the high council, they are basicly supposed to be where the high council is) 
 
However, by now, the number of your national troops outside the capitol is really low. Maybe you would want to add another one? 
 
...Like ... a low vampire. Maybe one, who was infected by vampirism without following the rules or something ... 
With only an ordenary Greatsword and maybe full chain armor + Half Helmet (Prot 17). (Moreover the att/def somewhere in the middle between Black Rose Guardians and ordenary humans and maybe not holy, then they should make good everywhere recruitable vampires without feeling to diffrent) 
 
Edit: Oh, I just saw, that you reduced the Back Rose armor protection allready ... well, in that case the low vampires armor should be reduced, too. 
			
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 on the drawing board.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				January 29th, 2009, 09:14 AM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Redeyes
					 
				 
				As is, they aren't very effective leaders of the guard with their lack of an ability to bless them. Perhaps they should be given holy?  
Perhaps a death spell could be modded in which works like bless? 
			
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 That wouldn't be hard at all.
 
You could also give them onebattlespell divine blessing, or bless, or whatever.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 1st, 2009, 11:33 AM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		New version of Nosophoros (v0.82) 
 
Changelog 0.82 
 * New unit - Vampire Beast 
 * New unit - Vampire Soldier 
 * New weapon - Bite for Vampire Beast 
 * Noble Great Sword - removed dt_raise 
 * Ritual Dagger - do not effect mindless anymore 
 * 2b defence changed to Vampire Soldier 
 * Spell "Ancient Blood Oath" fixed. Ancient Vampire Lord was summoned as unit and not as commander as it should be. 
 * New Picture of Vampire King in the Manual. 
 * Changes made into the manual 
 * Additional special thanks in the ReadMe.txt 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 1st, 2009, 12:45 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		Hey again guys,  
 
Thilock, I copied the files in the UI folder to the dominions 3 folder in my computer with all the stuff in it for the game. It changed the bars that used to be brown to sort of marble (black run through with white). The mod itself still won't work because it can't find the flag for it.  
 
(This was just tried with the latest version .82) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 1st, 2009, 01:55 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		I don't know what your problem is. You're the only one reported it. It might be some kind of weird Vista bug   
Try change the path of the flag in the .dm file or rename the flag etc. 
It's in Nosophoros.dm line  3175
#flag "./Nosophoros/flag/flag.tga"
 
What about other mods, can you get them to work?  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
		
            
                  
				
                    
                        Last edited by Thilock_Dominus; February 1st, 2009 at 02:04 PM..
                    
                    
				
			
		
		
	
		
		
	
	
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				February 1st, 2009, 04:50 PM
			
			
			
		  
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				Re: [Beta] Nosophoros - The Vampire Lords
			 
             
			
		
		
		
		Yes I've had no trouble with any other mod I've ever downloaded. The only difference that I can tell between this mod and every other one is first the UI folder, and that the nosophoros folder (not the UI) has a bunch of other folders in it, like banner, commanders, flag, etc, Where as every other mods folder just contains  
e.g Armored Lowblood 1.tga, Armored Lowblood1a.tga (Nephilim mod) 
 
it just lists seemingly everything in the mod and then .tga and yours has folders and such. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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