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February 7th, 2009, 05:53 PM
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Lieutenant Colonel
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Re: Cost efficient blood hunting
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This is true, and it's funny to note the massive disparity between the 2 test groups.
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Maybe it's another bug and SDR not raises but lowers bloodhunting quality for those who have no skill in Blood magic?
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February 7th, 2009, 07:04 PM
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General
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Re: Cost efficient blood hunting
Quote:
Originally Posted by ano
Quote:
This is true, and it's funny to note the massive disparity between the 2 test groups.
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Maybe it's another bug and SDR not raises but lowers bloodhunting quality for those who have no skill in Blood magic?
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Or maybe 100 tests is too small a sample size to get accurate numbers for an event with an expected occurrence of 1 in 10, especially when there is a 1 in 6 chance of the event producing extraordinary results when it does occur.
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February 7th, 2009, 10:56 PM
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Re: Cost efficient blood hunting
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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February 8th, 2009, 03:58 AM
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Re: Cost efficient blood hunting
Hello again! Unfortunately I was unable to edit my previous post so I have to write a new one. First off with the questions and notes.
Site frequency used was the Late Age standard of 35
As JimM stated earlier, B1+SDR or B2 will give you an average slave income per turn of 5 with roughly 10% of the time coming up short (rounding up). There after it's pretty much 1 slave per level of blood so the clear benefactor of the SDR is B1 hunter.
Indeed the stats show that using a SDR with 0-level blood hunters seems to backfire the results. As for the reason I have no clue.
As you all seem to love stas, here some more results
Next we have the blood slaves found/upkeep cost calculations. the first number after each entry refers to cost without the rod and the second with the rod. The entries listed here are more or less available when playing the game but I decided not to list subjects that have a 10% of getting the first or subsequent level of blood. Keeping in mind that the site frequency for testing was 35.
Early Age
MitclanMitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Rain Priest 1,0 - 1,2
Moon Priest 1,0 - 1,2
High Priest of Sun 0,6 - 0,7 SauromantiaWitch King (1lvl) 0,2 - 0,5
Witch King (2lvl) 0,5 - 0,6
Warrior Sorceress 0,4 - 0,9 Abysia Warlock Apprentice 0,4 - 0,9
Warlock 0,5 - 0,7 Pangaea Pan (1lvl) 0,1 - 0,2
Pan (2lvl) 0,2 - 0,3 VanheimVanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5 HelheimVanjarl 0,2 - 0,5
Hangadrott (1lvl) 0,2 - 0,4 Niefelheim Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4 HinnomKohen 0,4 - 1,0
Melqart 0,4 - 0,5
Ba'al 0,3 - 0,4 LankaRaktapata 0,7 - 1,6
Yogini 0,3 - 0,7
Kala-Mukha (1lvl) 0,4 - 0,9
Kala-Mukha (2lvl) 1,0 - 1,2
Rakshasi (1lvl) 0,2 - 0,4
Rakshasi (2lvl) 0,4 - 0,5
Rakshasi (3lvl) 0,6 - 0,6
Raksharaja (2lvl) 0,6 - 0,7
Middle Age
AbysiaWarlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4
Deamonbred 0,6 - 0,7 PangaeaPan 0,1 - 0,2
Pandemoniac 0,2 - 0,3 VanheimVanjarl 0,2 - 0,5
Vanadrott (1lvl) 0,2 - 0,4
Vanadrott (2lvl) 0,4 - 0,5 JotuinheimVaetti Hag 0,6 - 1,3
Jotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Gygja (1lvl) 0,1 - 0,3
Gygja (2lvl) 0,3 - 0,4
Gygja (3lvl) 0,4 - 0,4
Late Age
UlmMembr of the Second Tier 0,2 - 0,5
Fortune Teller 0,3 - 0,8 MarignonDiabolist 0,4 - 0,9
Goetic Master (2lvl) 0,8 - 1,0
Goetic Master (3lvl) 1,0 - 1,2 MitclanMitclan Priest 1,0 - 2,5
Priest King 0,9 - 1,1
Moon Priest 1,0 - 1,2
Sun Priest 1,0 - 1,2
Rain Priest 0,4 - 1,1
King of Rain 0,6 - 0,6 AbysiaSanguine Acolyte 0,6 - 1,5
Sanguine Anathemant 0,8 - 1,1
Slayer Sanguine 0,8 - 0,9
Warlock Apprentice 0,6 - 0,7
Warlock 0,4 - 0,4 MidgårdGalderman (1lvl) 0,1 - 0,4
Galderman (2lvl) 0,4 - 0,5
Vanjarl 0,2 - 0,5 UtgårdJotun Skratti (2lvl) 0,3 - 0,4
Jotun Skratti (3lvl) 0,4 - 0,4
Norna 0,1 - 0,3 GathKohen 0,4 - 1,0
Kohen Gadol 0,4 - 0,5 BogarusFivefold Angel 0,8 - 1,1
Occultist 0,3 - 0,7
Master of Names 0,2 - 0,5
Starets (1lvl) 0,1 - 0,3
Starets (2lvl) 0,3 - 0,4 ----------------
This is just to give you an idea of how useful each entry is in blood hunting. However keep in mind that certain characters have issues that cant be taken into account. Good example would be Late Age Mitclan Moon or Sun Priests which suffer from old age.
Cheers
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February 8th, 2009, 08:29 AM
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Re: Cost efficient blood hunting
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Once again, where is information that blood hunting depends on site frequency from? I also heard about it and probably it is so but is there anyone who can give a solid proof?
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I would suggest that you enter two games, one with site frequency at 0 and one with site frequency 75. The difference in blood hunting results is easily evident that way.
Quote:
Originally Posted by chrispedersen
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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From the series given, you can't meaningfully calculate standard deviation.
If you accept blood hunting at level 0 as occurring at a 10% succes rate, it isn't statistically significant (the results occur within two standard deviations).
And finally, to add to Tmoe's list:
Independents
Scout 0,3
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February 8th, 2009, 02:12 PM
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Lieutenant General
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Re: Cost efficient blood hunting
Quote:
Originally Posted by ano
It was LA Mictlan, not EA.
Also, does anybody have a real proof of the fact that effectiveness of blood hunt depends on magic site frequency?
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Yes
Quote:
Originally Posted by chrispedersen
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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No
edit: also, nice tests there Tmoe!
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February 8th, 2009, 02:51 PM
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Lieutenant General
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Re: Cost efficient blood hunting
This is really an excellent resource! Always knew Pans were pricey for Blood, but wow, poor Pangaea.
It's funny, with Lanka, I always use Kala-Mukhas for my hunters, as there are so many uses for the 75% that don't get their Blood pick.
It's a fun list, shows why EA+LA Mictlan are the "kings of blood", and there are several others who get around 1/1 sufficiency in their hunting, and most others with Blood access are really paying for it.
(Oh and one note for beginners who read this list - the Bogarus Five-Fold Angel looks like a great Blood Hunter, but they cause additional Unrest in any province they are in, so unless you have Patrollers, which cost more upkeep and kill more pop, you will have troubles.)
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February 8th, 2009, 03:01 PM
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BANNED USER
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Re: Cost efficient blood hunting
Prophetize your blood hunter = )
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February 8th, 2009, 03:04 PM
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BANNED USER
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Re: Cost efficient blood hunting
Quote:
Originally Posted by archaeolept
Quote:
Originally Posted by ano
It was LA Mictlan, not EA.
Also, does anybody have a real proof of the fact that effectiveness of blood hunt depends on magic site frequency?
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Yes
Quote:
Originally Posted by chrispedersen
Gut tells me its statistically significant. Haven't had to do such calculations in 20 years.. but it seems so.
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No
edit: also, nice tests there Tmoe!
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Rather than just saying no - you wanna provide a calculation?
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February 8th, 2009, 03:35 PM
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Lieutenant General
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Re: Cost efficient blood hunting
a calculation as to your gut feeling? No.
it's pretty clear looking at the numbers for 1 lvl 0 hunter, there were 12 successes w/out the rod (out of 100) and ony 4 successes w/ the rod - when one would expect 10 hits, both of those are quite w/in normal expectations. The rod should not be affecting the chance of getting a result in the first place, and there has been no real reason to question this from these numbers.
the results w/ 2 sdr wielding lvl 0's were unlucky, and the results w/ 3 were about what one would expect.
but, if you wish to believe that giving level 0 blood hunters a useless item is harmful, feel free to not give them the useless item 
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