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  #1  
Old February 25th, 2009, 12:20 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Custom nations

Nice.
I had a couple of half-done projects along the same line to add as another game-type on the server.

Perhaps I will use this one instead. To create a randomly generated AI opponent for online games.
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Old February 25th, 2009, 12:28 PM

pyg pyg is offline
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Default Re: Custom nations

Quote:
Originally Posted by Gandalf Parker View Post
Nice.
I had a couple of half-done projects along the same line to add as another game-type on the server.

Perhaps I will use this one instead. To create a randomly generated AI opponent for online games.
It would actually be a small change to set the flag the same as the independents and as AIs they would look/feel a lot like really strong independent nations. This will actually be an upcoming example for SP use where you pick an original nation to play and it sets all the rest (AIs) to IndyPundits with the independent flag. Actually SP use was the primary reason the IndyPundits mod happened.
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Old March 6th, 2009, 05:38 AM

Sombre Sombre is offline
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Default Re: Custom nations

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Originally Posted by pyg View Post
This will actually be an upcoming example for SP use where you pick an original nation to play and it sets all the rest (AIs) to IndyPundits with the independent flag.
Why? I don't get it. What's the benefit of the AIs in SP all having the same (indy) flag? The game still plays the same.
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Old March 6th, 2009, 11:16 AM

pyg pyg is offline
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Default Re: Custom nations

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Quote:
Originally Posted by pyg View Post
This will actually be an upcoming example for SP use where you pick an original nation to play and it sets all the rest (AIs) to IndyPundits with the independent flag.
Why? I don't get it. What's the benefit of the AIs in SP all having the same (indy) flag? The game still plays the same.
It's not all that significant, but if you enjoy SP with strong independents and/or SemiRand/Chaos maps having a real AI hiding behind the independent flag can be interesting because you don't expect independent flags to be a threat. Suddenly being invaded by a massive army of independents where you weren't expecting can throw off your plans. I'm currently working on some AI nations that will be somewhat stronger than the original nations for use this way. (dmg/nations/II_AI.py). I will post it into this thread when I have something. I find it most interesting to mix regular national flagged AIs and with independent flagged ones about 1:1.
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