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				March 3rd, 2009, 12:22 AM
			
			
			
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				 MP game autobuild? 
 In one of my MP games everytime I open a new turn my capitol already has builds and (most annoyingly) a new tax rate set.
 The builds aren't so bad because it's nominally what I'm building anyway, but this shouldn't be happening anyway right?
 
 The change of tax rate (to 150) is highly annoying, as I have missed it from time to time, and thus suffer the unrest and lower income to reduce that unrest.
 
 Is there some setting or is this some kind of bug?
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				March 3rd, 2009, 09:16 AM
			
			
			
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 BANNED USER |  | 
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				 Re: MP game autobuild? 
 This really sounds like there are two people playing the same nation in the MP game. |  
	
		
	
	
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				March 3rd, 2009, 09:48 AM
			
			
			
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 General |  | 
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				 Re: MP game autobuild? 
 Or it's The Three Faces of Licker!  You haven't been messing around in the Void Gate, have you? 
				__________________Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php? |  
	
		
	
	
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				March 3rd, 2009, 11:03 AM
			
			
			
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				 Re: MP game autobuild? 
 
	Quote: 
	
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					Originally Posted by Sombre  This really sounds like there are two people playing the same nation in the MP game. |  Indeed it does, but this is in the turn from llamaserver.
 
I'm also playing Tir na n'Og, so no crazies in my lineup    
Well other than a suicidal Shide Lord who can't seem to get himself killed no matter what odds he faces... |  
	
		
	
	
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				March 3rd, 2009, 02:47 PM
			
			
			
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 Major General |  | 
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				 Re: MP game autobuild? 
 Notably, Llamaserver doesn't verify the incoming e-mail address, so anybody can send turns in for you.
 Jazzepi
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				March 3rd, 2009, 02:57 PM
			
			
			
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				 Re: MP game autobuild? 
 Someone sending in a turn for me would not generate a turn from llama with orders already issued would it?
 Not that anyone should be sending in turns for me.  I did have a sub at one point, but had him for 3 games, and only one is showing weird behavior.
 
 When I open the turn, it is a fresh turn, there is no 'continue where I left option'.
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				March 3rd, 2009, 03:32 PM
			
			
			
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				 Re: MP game autobuild? 
 I can assue you I most definitely have not been continuing to play in any of the games I subbed for. |  
	
		
	
	
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				March 3rd, 2009, 04:06 PM
			
			
			
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				 Re: MP game autobuild? 
 No no, I don't think the sub had anything to do with it, though I suppose somehow it's possible the subbing screwed something up, though I have no idea how that would work. 
Anyway, rdonj, the game we were most worried about is now perhaps the most promising, while the other 2 are just messy.  Then again I had no great expectations for my ability with Tir, but I was curious to see how easily I would be defeated   |  
	
		
	
	
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				March 3rd, 2009, 04:32 PM
			
			
			
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 Second Lieutenant |  | 
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				 Re: MP game autobuild? 
 Check the unrest in the province. Over 100?No units built and your que from the turn before persists into your next turn.
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				March 3rd, 2009, 04:56 PM
			
			
			
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				 Re: MP game autobuild? 
 That could be part of it Redeyes, but I change the tax rate and the next turn it's back at something else.
 It's very odd.
 
 Unrest can be caused by spies, but the tax rate should stay where I put it from turn to turn.
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