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  #21  
Old March 17th, 2009, 01:22 PM
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Default Re: Patch 3.23

Quote:
Originally Posted by Sombre View Post
What does "Increased max number of effects per magic item" mean in terms of gameplay?
Just what it says. The item data is now nicely aligned in memory.
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Originally Posted by Sombre View Post
Was there some magic item not working properly before due to this limit, or is this actually something we can play with?
No, not really. The Gift of Kurgi gained a new effect that now would have used up the maximum amount of effects an item may have, but it didn't go over the limit yet, nor did any other item do that. All items gained two more possible effects.
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  #22  
Old March 17th, 2009, 01:53 PM

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Default Re: Patch 3.23

I'm not a code diver so I'm going from what I think I remember - but I thought items were limited to four effects in code. This increases it to six.

I .. suspect... that GoK added an ability to escape inferno or what have you .. but .. who knows.
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  #23  
Old March 17th, 2009, 02:28 PM
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Default Re: Patch 3.23

No, they were limited to eight effects before, now there's room for ten. And items can add flags on top of effects, plus item spells, so you may count this differently.

The Gift of Kurgi didn't gain the effect to escape from one of the hells, it just gained an effect that I expect to be something nasty, I didn't look it up yet. Other items that gained the same effect are Lightless Lantern and The Forbidden Light; and Nethgul actually reduces it a little.

Items that gained the effect to help escape from the hells now are Demon Whip, Sword of Justice, Brazen Vessel, Lifelong Protection and The Ark.
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  #24  
Old March 17th, 2009, 02:29 PM

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Default Re: Patch 3.23

Can you tell us more about these new effects that some items got?
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  #25  
Old March 17th, 2009, 03:22 PM
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Default Re: Patch 3.23

For the set listed, I'd guess it had to do with Horrors or the Void somehow.
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  #26  
Old March 17th, 2009, 03:23 PM
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Default Re: Patch 3.23

I guess I'm a bit late, but OOH GOODY SPACE PROVINCES CAN LOOK LIKE SPACE!

Now all we need to do is get rdonj to get back to slaving away on that map of his.
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  #27  
Old March 17th, 2009, 03:42 PM
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Default Re: Patch 3.23

Stupid question here: will old savegames use the updated data?
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  #28  
Old March 17th, 2009, 04:21 PM

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Default Re: Patch 3.23

Yep! The process is pretty slick really.
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  #29  
Old March 17th, 2009, 04:36 PM

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Default Re: Patch 3.23

Mighty yari used by the Kaijin is currently a ranged weopon. Should be a melee weopon instead?
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  #30  
Old March 17th, 2009, 04:46 PM
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Default Re: Patch 3.23

well, a yari is pretty long...

;p

thanks for another patch guys!
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