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Old March 17th, 2009, 04:16 PM
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ano ano is offline
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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

I think that such timing is quite good. Team game is very different from normal and even in simple team game players NEED to constantly discuss and make decisions together. If they want to be successful, of course. 6 hours per 10 turns is a bit little though, IMHO. 8 might be better.
Also, from what I read at the previous game topic, it was mainly cooperation, discussion and coordination what won that game. Smaller team will always be a subject to rush and without proper discussions when each nation is left on its own it has no chance at all. Each arrow on the map may be crucial and so is each soldier's life. It is not nearly an exaggeration.
I also think that vets should be given some advantages (for example, more capital pop or selecting nations first) have a chance to be successful.
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Old March 17th, 2009, 04:39 PM

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Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by rdonj
In the previous game it didn't quite work out coordinatedly. We had fixed starts but did not know them until the start of the game and some people were given access to the enemy, and some were not. This one will be on a larger map, with fixed start locations also. It should allow everyone access though. So it would be more possible to play for the team by having some players forge and others take up other duties as theri primary responsibilities.
Yeah, that's what I mean. If I knew my starting location and that I was protected by other players I'd love to take a supportive role. Given the huge impact this would have on overall strategies this would really make a kind of new game.
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