|
|
|
 |
|

March 18th, 2009, 05:54 AM
|
 |
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Patch 3.23
I can confirm that there are *lots* of cheating messages in SP games now, and spesifically that it is me who is cheating. Don't know what is causing this.
|

March 18th, 2009, 08:02 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Patch 3.23
Well the simple fact that the save is from an old version, non?
I don't know why people act shocked when a new patch comes out and old stuff (from before the patch release) goes fruity. It's to be expected, same as if you combine mods which weren't made specifically to be used together.
|

March 18th, 2009, 08:05 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
There seems to be a problem with the cheat detection. I've experienced the same thing. I'm at work right now, but could someone please test with a plain vanilla game and see if there are cheat messages when cheat det is turned on?
If it occurs, send the save to IW to the address specified in the shortlist thread. We may be getting a new patch sooner than anyone thought if there's a problem here...
|

March 18th, 2009, 08:09 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
Quote:
Originally Posted by Sombre
Well the simple fact that the save is from an old version, non?
I don't know why people act shocked when a new patch comes out and old stuff (from before the patch release) goes fruity. It's to be expected, same as if you combine mods which weren't made specifically to be used together.
|
It doesn't happen every turn, so it is not consistent. There is no rhyme or reason to it. With a co-op MP hotseat game Kaljamaha and I were alternately being accused of cheating every now and then and sometimes there were turns where there was no cheat messages, so it is hardly because a game was created on an older version. Not just because of that anyway. We did have some mods enabled, which is why this should be tested on a new SP game with vanilla.
The problem is that mods can't cause gold creation unless negative gold costs are feasible, and the mods we had did not do that anyway.
|

March 18th, 2009, 08:42 AM
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Patch 3.23
If the problem doesn't come up in a new game made under the current version, then it is an issue with old games (from before the update) being used after the update is applied. What exactly the issue is doesn't even matter, because you already have your solution in this case.
I'd test this but I'm at work.
|

March 18th, 2009, 08:51 AM
|
Private
|
|
Join Date: Sep 2008
Posts: 30
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Patch 3.23
I've noticed quite a few "Jomon is cheating" messages in a SP game that I started after the patch, playing as Jomon with no mods enabled (though I do have some installed) on Urraparand map. I haven't noticed any pattern to the notices yet, though that could just be me not paying attention.
But in this case I can with certainty say it's not caused by the save being old since like I said, the game was started after I'd applied the patch. The only reason I started the game was to check out the new Jomon goodies anyway.
Dunno if this helps any but thought I'd mention it.
|

March 18th, 2009, 08:55 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Patch 3.23
Thank you, that helps. Please send a zip of the savegame folder to IW into the address listed in the bug shortlist thread.
"Savegame confirming cheat detection problem reported by Edi, new vanilla game started after patch, no mods" will be enough of a problem description, as Johan will know what it refers to.
|

March 18th, 2009, 01:56 PM
|
 |
Captain
|
|
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
|
|
Re: Patch 3.23
I launched a new SP game with no mods in EA, all default settings except renaming allowed. I played Tien Chi, the random computer opponents were Agartha, Pangaea and Oceania. During the 50 turn test I didn't get a single cheat message (and yes, I have cheat detection on  ).
The cheat messages I got yesterday were in a MA game that I had started under 3.21, with CBM 1.41 enabled. Without thinking further I deleted the install and reinstalled from scratch, should have taken a backup of that first...
|

March 18th, 2009, 02:15 PM
|
Major General
|
|
Join Date: Mar 2008
Location: Serbia
Posts: 2,245
Thanks: 48
Thanked 84 Times in 46 Posts
|
|
Re: Patch 3.23
One stupid question perhaps, in the games where some players sent their turn in with the old patch and some with the new patch, will it cause any problems, stales, strange reports or anything?
|

March 18th, 2009, 02:34 PM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Patch 3.23
Not if the game uses the new version. Problem will be only if server has older version that one of the sent turn files.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|