|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|

March 29th, 2009, 08:48 PM
|
BANNED USER
|
|
Join Date: Oct 2006
Location: USA
Posts: 219
Thanks: 50
Thanked 0 Times in 0 Posts
|
|
Re: Armoured Car Tactics
But first they have to get there  Rate of speed is important because warfare is inherently geographic in nature. The fundamental military problem in steel panthers is a space-time problem, as Nathan Bedford Forrest succinctly observed "getting there firstest with the mostest." For bushwhacking a platoon of infantry, a platoon of infantry would be best  but against the side/rear armor of an AFV a swift and well armed scout car is the choice that produces the goods
[/quote]
I like your anaolgy of calvary in the Civil War 
Being a CW buff.
The problem is here in modern warfare it does not work.
One pop or two from a ATG then the charge is done! over and done with and altough a valant effort just a big blunder.
Hope your not using 19th century tactics in 20th century warfare.
Remember the poles charging with lances on tanks?[/quote]
You misunderestimate me  I'm just saying the player who gets to the objective first with his forces intact is then able to defend with an improved chance of success. I'm certainly not advocating civil war tactics on the modern battlefield.
Andrew
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|