.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old April 2nd, 2009, 06:07 PM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: effect of Heroic Ability

Different bonuses work different ways. Strength and hit points are a percentage of the original base values.

Heroic Toughness grants +50% hitpoints and keeps increasing, Heroic Strength does the same for Strength. MR, Defense, Precision, reinvigoration, Tough Skin and others all start at +1 and move upward by increments of one.

Therefore Heroic Strength and Heroic Toughness are especially good on big units like Niefel Jarls, Rakshasas, Fomorian Kings and other high impact units.

Funny thing is that if the unit's type changes, such as bringing back a mage as a mummy, the strength and hitpoint values are calculated as percentage points based on the base values of the mummy. Which can make for an instant thug when kitted out. I had one mummy with the hit point boost ability and he was at something like 100 hit points and once kitted out, slaughtered armies on his own.
Reply With Quote
The Following 2 Users Say Thank You to Edi For This Useful Post:
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:02 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.