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Old April 3rd, 2009, 07:54 PM

Aezeal Aezeal is offline
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Default Re: AI Opponent Balance MOD

why not just make a new nation for what you did with LA abyssia? I know I've placed a new nation as a sort of indy on a map once which the AI didn't attack.. used it as gatekeeper... seems to be what you do too.. why waste a perfectly good nation on it?

I just made all nations friendly with the nation I used as gatekeeper (you seem to imply that AI won't attack them anyway but I've just not tested that ) only thing you need is give the nation ownership and you can place any fun unit you want there.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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Old April 4th, 2009, 12:19 AM
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NTJedi NTJedi is offline
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Default Re: AI Opponent Balance MOD

Quote:
Originally Posted by Aezeal View Post
why not just make a new nation for what you did with LA abyssia? I know I've placed a new nation as a sort of indy on a map once which the AI didn't attack.. used it as gatekeeper... seems to be what you do too.. why waste a perfectly good nation on it?

I just made all nations friendly with the nation I used as gatekeeper (you seem to imply that AI won't attack them anyway but I've just not tested that ) only thing you need is give the nation ownership and you can place any fun unit you want there.
Yes, the next version will use a new nation for the special independents. At the time it was just easier to use an existing nation.
Hopefully I can find a unique image within the Dominions files for its flag, but I'll create its own flag if no luck.
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